DUALDISASTER
Newcomer
So let me get this strait, there was really a downgrade? I thought some devs said that were no downgrades...
How do you derive PS3 performance from Alan Wake shots on a $2000 PC?Also, it's not really so bad because if the above is an indication of the power of the 360 and Alan Wake can be done on XBox 360 hardware with the same level of graphical detail as the PC version (as is being claimed) then developers can even go beyond that on the PS3!
But the latest pictures of Alan Wake on the 360 (the images floating around that are high resolution are of the 360 version) prove that we have a lot to look forward to with even the current technically "downgraded" PS3 specifications.
A modern quad-core PC CPU would put both Xenon and Cell to shame in code not painfully hand optimized to take advantage of them, and possibly even then for game code. It's not like you can make a game about streaming decompression, after all.
And how do you conclude that if the X360 can do it than obviously the PS3 can do even better? From all the information we have thus far, it is impossible to make such conclusions. You simply can't do it on purely technical bullet points. The GPU's seem to be reasonably well matched, each with their own strengths and weaknesses. The CPU's even seem to be reasonably matched for running game code, at least for several years until we see some rather unorthodox coding. Morever, the system architectures, while different, don't seem to imply any obvious and significant technical advantages (NUMA vs. UMA, for example). About the only thing that seems clear is that if desired, it is possible to fit a longer playing game on a single disc for PS3 than for X360, assuming identical cut sceen footage is used, as that takes up a heck of a lot of space and contributes little to the playing time.
Best I can tell, and this has been said a zillion times over the past year, is that the talent, creativity, and determination (not to mention time and resources given to...) of the respective developers will have a far, far, far greater impact on final gameplay and graphical quality than any technical differences.
A modern quad-core PC CPU would put both Xenon and Cell to shame in code not painfully hand optimized to take advantage of them, and possibly even then for game code. It's not like you can make a game about streaming decompression, after all.
Sorry, I misread what you said.make that the 7950GX2
Does anyone have the gigaflops for this new Quad core chip by Intel? I know determining performance is not as simple as measuring maximum gigaflops, but it would be neat to see a comparison.
Does anyone have the gigaflops for this new Quad core chip by Intel? I know determining performance is not as simple as measuring maximum gigaflops, but it would be neat to see a comparison.
If that is true and it's around 50 gigaflops then the CELL still has it beat because it's rated (even with one SPE disabled) at least around 150 gigaflops or more. Thanks for the information!
Point well taken, but...The air we breath is so inundated towards x86ness that most people don't even think about just how "painfully hand optimized" most things are for x86, but point fingers at other models as being difficult.
...is an important qualifier that shouln't be overlooked in the context of my post. Cell (and Xenon) have theoretical performance that is there for (1) apps that are compatible with that model of parallel tasking and (2) code that has been written (intentionally or not) in a way that can take advantage of the architecture. Out of curiosity, how are FAH people assuming performance to be there (since I don't know much at all about the folding algorithm)... by parallelizing the main algorithm or by running concurrent algorithms on separate SPE's? If it is the latter, that further supports my point, which in any case is that game code is a far cry from such an algorithm, and in the context of what consoles are primarily designed to do a modern quad core processor from Intel or AMD would properly trounce either Cell or Xenon unless a game were (yes) painstakingly optimized for them, and even then it would be an uphill battle.Sure, it's a great app for them...
If that is true and it's around 50 gigaflops then the CELL still has it beat because it's rated (even with one SPE disabled) at least around 150 gigaflops or more. Thanks for the information!
Out of curiosity, how are FAH people assuming performance to be there (since I don't know much at all about the folding algorithm)... by parallelizing the main algorithm or by running concurrent algorithms on separate SPE's?
Xenon's CPU is supposed to be good at game code. If it's not then surely there was a failure somewhere along the line, be it schedule related or design related. The decision Microsoft made was to sacrifice a bit of single threaded performance vs. a x86 chip in order to have more cores. They figured developers would be able to parallelize their work and that 3 cores would yield better performance for games than would the alternative.
That's a heck of a step up from last 15 years of consoles - prior to this gen, we've had consoles with CPU power that just sucked (theoretical or not).Cell (and Xenon) have theoretical performance that is there