www.theprodukkt.com
here's a screen:
.theprodukkt presents: .kkrieger (beta version), a game in 96k!
here's a screen:
.theprodukkt presents: .kkrieger (beta version), a game in 96k!
Nick Spolec said:Looks alright.. And the compression/size is amazing.
But, I don't think it's very practical. At least, not practical for todays developers. I doubt they would ever adopt it. With Hard drives hitting 250gb and higher, well, there is no motivation for developers to try small.
zsouthboy said:I don't think developers are worried too much about coding an entire engine in asm anyway
I think the main reason for this demo is another venue for the "64kb demo" guys. I'd say it's pretty neat in that respect, and if anybody else takes up the challenge of how good of a game can be made in 96kb, well, things could get funNick Spolec said:Looks alright.. And the compression/size is amazing.
But, I don't think it's very practical. At least, not practical for todays developers. I doubt they would ever adopt it. With Hard drives hitting 250gb and higher, well, there is no motivation for developers to try small.
flexy said:I wonder how much space the engine and how much space the gfx take up there... (oups...forgot the music ...still absolutely insane what they did..
As someone on slashdot noticed, the screenshot you posted is actually larger than the thing itself..theprodukkt presents: .kkrieger (beta version), a game in 96k!
Oh, its almost all all procedurally generated, including some geometry.cristic said:flexy said:I wonder how much space the engine and how much space the gfx take up there... (oups...forgot the music ...still absolutely insane what they did..
I think some of the textures are rather generated at runtime