I'm sure we've all had a chance to read the Parhelia previews by now. Wondering what everyone thought about Anand's thinly (and not-so-thinly) veiled allusions to NV30 performance? There's been plenty of discussion in other threads re: Parhelia vs. NV30, with many insisting that Parhelia will beat NV30 in raw performance simply due to it's 256 bit memory bus. Anand's preview of Parhelia clearly suggests that this is a poor assumption. Keep in mind that Anand is in a unique position (as a trusted journalist) where he probably has as good an idea as anyone of the comparative strengths of the upcoming chips - he's not just "guessing" like many of us. He doesn't come right out and say NV30 will be faster, but it's not hard to read between the lines. From his Parhelia review:
"The Parhelia-512 has the ability to take the short-term performance crown away from NVIDIA."
"In the end, the Parhelia-512 has the potential of being the king of the hill between now and the release of NV30."
And:
"The lack of any serious Z-occlusion culling technology is a major disappointment. If you've noticed, occlusion culling is something that ATI and NVIDIA are continuing to improve on. The next-generation Radeon and NVIDIA's NV30 will both have extremely sophisticated forms of occlusion culling built into the hardware. This tradeoff can become a killer for Matrox in situations where complex pixel shader programs are applied to pixels that should have been occluded."
Comments?
"The Parhelia-512 has the ability to take the short-term performance crown away from NVIDIA."
"In the end, the Parhelia-512 has the potential of being the king of the hill between now and the release of NV30."
And:
"The lack of any serious Z-occlusion culling technology is a major disappointment. If you've noticed, occlusion culling is something that ATI and NVIDIA are continuing to improve on. The next-generation Radeon and NVIDIA's NV30 will both have extremely sophisticated forms of occlusion culling built into the hardware. This tradeoff can become a killer for Matrox in situations where complex pixel shader programs are applied to pixels that should have been occluded."
Comments?