Analyst sees big upside in next-gen Xbox Marketplace

Hell, think what it would do for the mod scene if you made a mod good enough that it would sell via xbox live. It would sort of be like going back in time when anyone with the motivation could put together something fun and turn a profit.
 
Brimstone said:
One of the greatest flaws right now on X-Box live is that you don't pay for downloadable content, so publisher/developers move on to the next game quickly because their is no real profit in it. A perfect example of this community shattering is UBI soft with Rainbow 6. They've released so many versions that players are split across several games dilluting the online user base.

I have no problem spending more money for new levels and updates. So it may cost a little to customize a player model with a different skin, thats cool as long as that investment doesn't go to waste by the publisher/developer abandoning the game quickly.

This is an excellent point. If rosters could update, and tweaks in game engine, completely new maps and mission for say $10-20 a year. im sure many more poeple would be in the sports market (add in a REAL fantasy mode where limited set of players set up a regular fantasy league and you'd make buckets more) that way if you own the game this year, youd benefit from your purchase at marginal cost for two or more years...
 
rabidrabbit said:
Wouldn't it make more sense for the publisher to release a SMB sequel at full price then? That's what is done now anyway, I don't see them going for a less profitable model next gen ;)


What makes online so great is the community itself. When Street Fighter 2 was popular in the arcades, the large fan based was highly skilled making the game a better experience. What Capcom did was slightly update the gameplay and add some new fighters which meant peoples investment of time to get highly skilled wasn't thrown out the window. So to take the SSB example, by adding new fighters and stages, players get to keep their skills, the gameplay eviroment gets refreshened, and the shelf life of the base game in lenghthed because of the large community playing it.

The user base has a symbiotic relationship with a game. Sadly this is something UBI Soft has to learn.
 
Paying for downloadable content should only happen if the content is going to increase the value of the actual game itself. If the content doesn't add or bring anything new to the table then I see no reason to make such a purchase. I wouldn't mind purchasing an expansion pack that a developer made but I cannot see making a purchase of just a couple levels even if it is two or three dollars.
 
Sonic said:
Paying for downloadable content should only happen if the content is going to increase the value of the actual game itself. If the content doesn't add or bring anything new to the table then I see no reason to make such a purchase. I wouldn't mind purchasing an expansion pack that a developer made but I cannot see making a purchase of just a couple levels even if it is two or three dollars.

What's the difference really though? A physical package?
 
Sonic said:
Paying for downloadable content should only happen if the content is going to increase the value of the actual game itself. If the content doesn't add or bring anything new to the table then I see no reason to make such a purchase. I wouldn't mind purchasing an expansion pack that a developer made but I cannot see making a purchase of just a couple levels even if it is two or three dollars.


Then dont. People talk as if they are going to be obligated to do so.
 
MS could always sell 'demo' sized versions of their games for peanuts, and you can unlock the remainder of the levels later over Live.

Would work pretty well I think.
 
Did you bother to read my post? To put it basically, if I have to pay for the content then I would like it to have value and bring something to the game other than just a level or two. If it's multiplayer then that is different. Put it this way. If it was an RPG of epic proportion and the game was great and some type of new quest that had at least 10 hours of gameplay then I wouldn't mind spending an extra $1- - $20 for that.

Regarding the physical package, that's the way things work. Most people like to own what they, physical package and all.
 
Sonic said:
Did you bother to read my post? To put it basically, if I have to pay for the content then I would like it to have value and bring something to the game other than just a level or two. If it's multiplayer then that is different. Put it this way. If it was an RPG of epic proportion and the game was great and some type of new quest that had at least 10 hours of gameplay then I wouldn't mind spending an extra $1- - $20 for that.

And a couple new levels aren't of value? Not even a couple bucks worth? Where is the line then. How much play time must a download offer to be of 'value'?

Regarding the physical package, that's the way things work. Most people like to own what they, physical package and all.

Meh, if distrobution changes, people will get over it.
 
jvd said:
Meh, if distrobution changes, people will get over it
Or they wont get over it and will stop buying the games then it will switch back rather quickly .

Or developers will ease consumers into new forms of distribution (like steam or xbox live) to avoid knee jerk frustration.
 
Or the consumer will see into this ploy and still wish to go out to a store instead of being completely lazy because they want a PHYISCAL copy of the media. Most people like to own what they play, and this has as much to do with having the actual game in your hands knowing it is yours.

If Microsoft is content in letting me burn all downloaded games and content for the games onto a disc then this type of distribution may work.
 
this can make online multiplayer bad if they are selling new maps you would have to go to a new game everytime a map you dont have comes up

and are they going to have this content in stores for the people that don't have the credit cards, the internet or a broadband connection, I think this type of thing is a little bit ahead of its time.

and paying by the time you play is a bad idea if I buy a game and I don't like it I take it back, I been playing some games for 4 or 5 years 2 or 3 times a week that would be a big waste of money
 
I'm one of those that need to have a physical copy in my hands (the collector mentality in me) but for many others it seems, downloadable content is a VERY VERY viable alternate choice. Witness Steam and HL2.

Smaller bits of content playing on the whole idea of micro transactions will make this even easier to digest for consumers, imo, as the content in these small packages would not normally be expected to be available as hardcopies in the first place.
 
rabidrabbit said:
It's a bit different with ringtones, as cellphones are devices that are used very much in public, your friends see and hear it.

it would explain why the same people who buy ringtone are often reluctant to buy their music (even when it's cheaper than the ringtones), and use P2P to download it for free.
 
Have I understood correct, but has it been said by MS that these microtransactions would be also between the game players, i.e. if you make a level for a fps game, you'd put it to that "marketplace" and you'd actually get paid for it by other players?
Or is the content by publishers only going to cost, and community created content would be free?
As the "marketplace" is going to be "built in" in every xbox2/369/next, with the rules how the microtransactions work too, I guess it would be more or less "locked", so that if there is no player-player transactions already built in, that would also be impossible for a publisher to add if they'd wish so.
 
Imagine, if the player to player market gets big enough, then the government would step in - this would be an extremely easy tax source...
People creating things and selling them - looks like a case for VAT on every transaction...
( Be a bit of a nightmare for the company running the service - they'd have to track the tax laws of each country, and any import/legal restrictions - ie removing blood for levels downloaded in germany etc )

;)
 
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