Why should additional maps and levels be available for download?
I've never really considered that feature to be any kind of "killer app" on console games, or even PC games for that matter.
If a game is designed well, it has all the maps and levels it needs.
I don't want a game which when I buy it at full price, only has some half of the levels on the discs, and if I'd want to finish it I'd have to dl the rest of the levels and pay more.
Additional levels that you can play after you've completed the main game? I rather move on to a completely another game at that point, besides those additional levels are usually of lesser quality than those that "belong" to the game and storyline.
In primarily multiplayer games like UT2004 I see the additional and community built levels as much better and interesting thing. But even in this case, the game on disc should still come with enough levels (more than about 5) so that the game you bought wouldn't feel like a demo.
And I would think twice paying for them, as it would be likely if you must pay for a level it'll have less players than the free ones.
I think in the end it'll be up to the game publisher to decide whether they charge for the additional content and how much, in which case I think it wil be used only for some major content updates.
A line form that Gamespot article by that anal yst
"Micropayments have the potential to make a game more immersive, more 'sticky,' and certainly more personalized"
A game becomes
more immersive if you pay for it even after you've bought it from shop??? ... only an anal yst can think like that
Edit: Who is this McNealy anal yst guy anyway? Am I wrong but doesn't he seem to always have a positive comment ready soon after Microsoft announces something xbox?
Maybe I'm just paranoid again 8)