Maybe these were in vacation instead of catching the Fiji train.. Now it's paybackWeren't the more serious ones already using R9 Nano's by the hundreds? Maybe that's why the prices are not budging... hm...
Maybe these were in vacation instead of catching the Fiji train.. Now it's paybackWeren't the more serious ones already using R9 Nano's by the hundreds? Maybe that's why the prices are not budging... hm...
Sapphire RX 480 Nitro + OC 4GB & 8GB Review
http://www.kitguru.net/components/graphic-cards/zardon/sapphire-rx-480-nitro-oc-4gb-8gb-review/
Bring on the 470's!
... But we know that AMD is better for DX12!But we don't really want a market flooded with cards that can't do conservative rasterisation and raster ordered views. So the miners can keep on keeping on.
But we don't really want a market flooded with cards that can't do conservative rasterisation and raster ordered views. So the miners can keep on keeping on.
They will, there are about 20 GameWorks games throughout 2017, some of them are bound to promote these features. Also consoles don't support them which makes them not as widespread as other features.Yes people seem to underestimate the importance of CR and ROVs whilst overplaying "async compute". I find it interesting that NVIDIA hasn't promoted these features like they did with tessellation and Fermi.
I hate that we have cards in the market without VESA's Adaptive Sync support a lot more than it not carrying certain performance inducing features like properly working async compute,
As the consoles can not do it anyway, the feature has no meaning. Today you need a AMD GPU to be on the safe side when it comes to feature use, because AMD SOCs are powering the consoles.But we don't really want a market flooded with cards that can't do conservative rasterisation and raster ordered views. So the miners can keep on keeping on.
I thought people knew better by now, supporting Async and gaining performance through it are completely different things, different workloads will yield different results and could positively or negatively impact results. And each architecture could stand to benefit or lose from it depending on the underlying optimization.
That's apparently not hindering adaptive sync monitors to become more and more readily available at almost all price points doesn't it?I hate that we have cards in the market without VESA's Adaptive Sync support a lot more than it not carrying certain performance inducing features like properly working async compute, conservative rasterization, raster ordered views or others.
I'm sure devs have managed to break GCN during development. For released products, none that I'm aware.Is there any evidence of GCN or Pascal losing performance - in real games - from async compute?
Is there any evidence of GCN or Pascal losing performance - in real games - from async compute?
A number of console devs have released data showing how their move to async has boosted performance, and the results are most impressive. There's talk of moving more work over to async compute too.
Who is coming to this thread with "async compute = bad"? Async compute in it's current form is a performance enhancing feature and nothing more. It allows GPU to overlap graphics work with compute work. It is therefore good (tm).Wy not push more "out of order" rasterization instead ?
More seriously, i was ask me how many time it will take for get someone in this thread, who come with Async compute = bad .. COV and ROV = excelllent