And the current location of the cluster is actually Darmstadt in Germany.The linked article states:
And the current location of the cluster is actually Darmstadt in Germany.The linked article states:
I mean under qual conditions, not the test conditions under which this was measured.I think, it is less during the benchmark run. I doubt you can subtract the CPUs TDP (95W) from the total power consumption per CPU+GPU pair (428W). =
The linked article states:
Blackops 2 and 7970 using eyefinity (3 monitors).
http://www.youtube.com/watch?feature=player_embedded&v=awdQKwx5LKM#!
It also mentions using Widescreen Fixer but it's not clear to me why only the monitor on the right is only 1/2 of the screen.
Edit:
This appears to an issue for Eyefinity and Surround.
So that's the issue then. I wonder if they will fix it in a patch?I have seen peoples complain on forum about it, no support for Eyefinity and Surround yet. outside use fix who dont really work well ( as you can see on the video ) ...
ID3D11Device1, ID2D1Factory1, IDWriteFactory1, IDXGIFactory2, IWICImagingFactory2, ID3DUserDefinedAnnotation and related APIs are available
Improved Direct3D 11 device interoperability via ID3DDeviceContextState, including the improved interop with Direct2D/DirectWrite
D3D11_FEATURE_DATA_D3D9_OPTIONS feature detection
In addition to the new Windows 8 WIC features, this update also fixes decoding of 96bpp floating-point TIFF images.
Taken from the link in my other post.All D3D11_FEATURE_DATA_D3D11_OPTIONS features for Feature Level 10.x/11.0 devices
16bpp format support (DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM)
Tile-based Deferred Renderer optimizations (D3D11_FEATURE_DATA_ARCHITECTURE_INFO)
HLSL minimum precision shader optimizations (D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT)
DXGI 1.2 features for Stereo, Occlusion status notifications, Desktop Duplication, and NT Handle shared resources
Windows Store app ICoreWindow features of DXGI 1.2
WARP support for Feature Levels 11.0 and 11.1
Direct3D hardware support in Session 0
The DirectComposition API
From HT4U.net: "AMD Tahiti LE is expected on 27 November appear - no reference design" (original German).
- Part of the HD 7800 series, although a specific number is not mentioned here
- No reference design, and it could be a limited edition like the 5830 or the 560 Ti 448 Cores
- Performance 15-16% "before" a GTX 660. (I also checked Bing and it gave me the same thing. I'm guessing it means 15-16% higher performance than the 660?)
GPU Chipset: Tahiti LE
GPU Clock: 925 MHz
GPU Boost Clock: 975 MHz
Stream Processors: TBA
Multi-GPU
Multi-GPU: Dual CrossFire Ready
Memory
Memory Size: 2048MB
Memory Interface: 256 BIT
Memory Type: GDDR5
Memory Clock: 6000 MHz
Ech, look like someone is able to make run fine Eyefinity with Black OPS 2.
http://www.youtube.com/watch?v=ntTAO_U9Pog&feature=youtu.be
http://www.xtremesystems.org/forums/showthread.php?283932-Black-Ops-2-Eyefinity
7970 beats GTX 680 by a decent enough margin, as does 7870 over 660Ti. That seems good enough to say FarCry 3 definitely favours AMD over Nvidia, not a lot, but noticably. Although since AMD's newer drivers this positioning is much more commonplace in the majority of games.