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I don't think that's always the case though, only if it knows how to read it. In particular it might not be true for new gpus which might return their basic configuration data differently than previous chips. There's also always the possibility of misinterpretation if the meaning of such data changes (for instance the chip might not return CU count but CU groups and hence if the group size suddenly changes and you don't take that into account you'll get wrong results obviously). And I'm quite sure you can't read TMU count for instance, you just have to know how many TMUs there are per CU.
While I don't know exactly how GPU-Z detects the number of shaders, I do know that shader count is almost always (except for photoshopped results, of course) correct in new cards.
Moreover, w1zzard usually gets colaboration directly from AMD in order to update GPU-Z.
FWIW, GPU-Z is the tool being used to prove world record overclocks.