AMD Radeon RDNA2 Navi (RX 6600 XT, RX 6700 XT, RX 6800, 6800 XT, 6900 XT) [2020-10-28, 2021-03-03]

Discussion in 'Architecture and Products' started by BRiT, Oct 28, 2020.

  1. Wesker

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    Those are pretty selective benchmarks. From that exact same review (https://www.techpowerup.com/review/powercolor-radeon-rx-6600-fighter/33.html), to hit at least 60FPS at 1080p you will need AT LEAST the following:
    Control - RX 6800 XT
    Cyberpunk - RTX 3090
    Deathloop - RX 6700 XT
    Doom - RX 6600
    F1 2021 - RTX 2060
    Far Cry 6 - RX 6600
    Metro Exodus - RX 6600 XT
    RE8 - RTX 3060
    Watch Dogs Legion - RTX 3060 Ti

    And at 1440p you will at least need:
    Control - RTX 3080
    Cyberpunk - NA
    Deathloop - RTX 3060 Ti
    Doom - RX 6600 (beats RTX 3070 — probably due to a driver bug)
    F1 2021 - RTX 2060
    Far Cry 6 - RTX 3060
    Metro Exodus - RTX 3060 Ti
    RE8 - RTX 3060
    Watch Dogs Legion - RX 6900 XT

    These aren’t exactly cheap cards; and this is just to hit 60FPS.
     
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  2. Qesa

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    At a guess, typo in data entry and 42 fps in doom should be 142 fps. That'd put it at a similar ratio to those titles
     
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  3. trinibwoy

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    Techpowerup tests at ultra settings with all RT effects enabled at maximum quality. You don’t need a 6800xt to play Control with RT at 1080p. A 2060 is just fine.

    The ultra settings hype is real.
     
  4. DuckThor Evil

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    Perhaps there is some reason why the 3060Ti stays just above some memory threshold at 1440p in Doom at those settings and the 3070 doesn't. At 4K RT they both crash hard and 3070 is a tiny bit faster. RTX 2060 is struggling already at 1080P RT with it's 6GB.
     
  5. Davros

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    I'm thinking Qesa's theory is the most likely
     
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  6. Kaotik

    Kaotik Drunk Member
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    According to first result from Google, rtx 2060 can't hit average 60 fps with medium rt + high other settings. Maybe someone can dig up similar on current version of the game + drivers
    https://www.game-debate.com/news/27...rks-and-performance-cost-geforce-rtx-2060-6gb
     
  7. neckthrough

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    Are all those Control numbers with or without DLSS?
     
  8. DegustatoR

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    Those benchmarks show that you can easily play even on a 6600 with RT enabled.
     
  9. Jawed

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    6600 fails really hard at 1080p in Far Cry 6 versus 3060 :)

    AMD should have at least launched the card before Far Cry 6!

    This is possibly the first game that really destroys the 32MB Infinity Cache at 1080p. Sure, it could be a driver bug. Will anyone notice if the bug is fixed?
     
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  10. trinibwoy

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  11. Kaotik

    Kaotik Drunk Member
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    If it specifies standard resolution like 1080p/1440p/4k it's of course without or the site is intentionally misleading people.
     
  12. DavidGraham

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    The cache is too small, games tend to be more bandwidth heavy with time, it's just the nature of graphics for decades.
     
  13. CarstenS

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    Computerbase's results seem to put the 2060 on the barely playable side at 42,4 fps avg. with RT @ medium. They do their test in the so-called corridor of doom, an area that's notoriously heavy on the graphics card. Apparently, that's an important factor in their assessment in contrast to pcgamesn.com (who btw say they use base setting high + the respective RT-setting)
    Hoch = high
    Mittel = medium
    Aus = off

    upload_2021-10-16_14-47-4.png
     
    #3313 CarstenS, Oct 16, 2021
    Last edited: Nov 12, 2021
  14. neckthrough

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    All these articles appear to have been written before the DLSS2.0 patch, and so it makes sense that they all tested primarily with DLSS disabled. But DLSS2.0 changed the playability equation. @Dictator's video shows the 2060 getting 75fps+ at 1080p/DLSSQ with his optimized settings and all RT enabled.

    In writing a single-line summary on playability it's probably best to succinctly lay out all the information, e.g., "on a 2060, it's playable at 1080p/60fps with all-RT/DLSSQ or no-RT/no-DLSS, and at 1080p/30fps with all-RT/no-DLSS". Take your pick.
     
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  15. Kaotik

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    That's something under 1080p scaled to 1080p, not 1080p.
     
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  16. Jawed

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    How long b4 Steam Survey?:



    :mrgreen:
     
  17. Man from Atlantis

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  18. trinibwoy

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  19. pharma

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    That Reddit posting commentary is something else.
     
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  20. ToTTenTranz

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    Trigger Warning: these results have no raytracing or DLSS enabled AFAICT. It's just rasterization without upscale or reconstruction.

    Please do move along if games without DLSS or raytracing offend you so much that you feel the need to derail the discussion with endless DLSS and raytracing propaganda.

    Shamelessly reposted from here, but here's how RDNA2 behaves in games according to their release date.




    [​IMG]



    [​IMG]



    And for 2021 I noticed something additional:


    NZLyO9m.png




    Another thing to note is the evolution between games and their sequels that came out during / after the 9th-gen console releases using the same engine and developer.
    Here's the 6800XT compared to the 3080 in these games:

    Anvil Next 2.0 - Ubisoft Montreal / Milan:
    2018 Assassin's Creed Odyssey DX11 vs. 2020 Assassin's Creed Valhalla DX12
    1080p: -8.9% vs +17.2%
    1440p: +1.4% vs +13.6%
    2160p: -1.6% vs. +0.9%

    EGO Codemasters:
    F1 2020 DX12 vs. F1 2021 DX12
    1080p: +7.1% vs. +25.7%
    1440p: +7.6% vs. +17.9%
    2160p: +0.1% vs. +10.8%

    Dunia - Ubisoft Montreal / Toronto
    Far Cry 5 DX11 vs Far Cry 6 DX12
    1080p: -10.4% vs. -0.7%
    1440p: -9.7% vs. +2%
    2160p: +6.8% vs. +5.6%

    RE - Capcom:
    Resident Evil 3 2020 vs. Resident Evil Village
    1080p: +17.5% vs. +24%
    1440p: +9.8% vs. +20.1%
    2160p: +5.8% vs +8%



    In all these game/engine evolutions the RDNA2 GPU got a performance boost relative to its Nvidia closest competitor, in the order of ~10% at 1440p. The only regression I see is on Far Cry 6 @4K, but in the other games we already see a decreased advantage at that resolution, probably because 128MB of GPU LLC aren't ideal for native 4K rendering anyway.
     
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