DegustatoR
Legend
There's like two settings which go up to "psycho", and I think the name is there for a reason.
What I can say now from my first 10 minutes as a „corpo“ is that Screen Space Reflections Quality on „psycho“ instead of ultra really kills performance on a 6900XT. Walking through the turtorial with full view of the corpo's (very!!!) shiny (!) office, fps go down from 46 fo 32 in 4k with everything else maxed.
Seems like it. Better not touch it up to „pyscho“There's like two settings which go up to "psycho", and I think the name is there for a reason.
Seems like it. Better not touch it up to „pyscho“
You, Sir, have my utmost respect for doing what I couldn't. Instead, I've waited with my playthrough at max settings until more capable hardware was available. In all it's glory, Crysis almost seemed like a different game to me.I've played original Crysis on Radeon HD 3850 at max. quality running staggering 7-15FPS and it didn't deter my enthusiast to finish game enjoying glorious graphics, so I will not back down from Psycho where it still maintains 30+ FPS in heavy scenes
Don't forget, they also shamelessly overexerting RT functionalities in CyberpunkIt's a game from NV's program so we should all be very concerned apparently for no reason.
Don't forget, they also shamelessly overexerting RT functionalities in Cyberpunk
Instead of adding next gen graphics features, which many entusiast will be glad to use earlier or later, they should have integrated benchmark in the game and do some DX12 magic so that 3070 would beat 6800 XT
The only RT enabled cards available during development were the Turing cards. Which are running like crap when all RT effects are turned on. I made that exact point in my previous post.
Fun fact (and probably a gazillion times mentioned already, sry): CP2077 does not allow RT on a GeForce GTX 1080, albeit the driver exposes the software layer as proven by 3DMark etc. So it's a whitelisting approach.
Yes, but then AMD cards would just work too. Since RT doesn't work for AMD, it's pretty safe to assume they're using whitelist to allow RT on the cards they pick.Is it possible that some flag somewhere indicate if it is software rt, or hardware rt ?
Fun fact (and probably a gazillion times mentioned already, sry): CP2077 does not allow RT on a GeForce GTX 1080, albeit the driver exposes the software layer as proven by 3DMark etc. So it's a whitelisting approach.
Seems to me that we'll only see decent RT on AMD cards sometime after CDPR launches the proper PS5 and Series versions.
At the moment, CDPR "only" launched the nvidia-co-engineered PC version and the 8th-gen consoles' version.
According to what I've seen so far, it seems the PS5 version is running PS4 Pro code and the SeriesX is running OneX code, i.e. there's no RDNA2 optimization, nor RT implementation for any RDNA2 GPU out there.
Gamers with a RDNA2 GPU should wait for the proper patches before starting to play Cyberpunk, IMO.
Fun fact (and probably a gazillion times mentioned already, sry): CP2077 does not allow RT on a GeForce GTX 1080, albeit the driver exposes the software layer as proven by 3DMark etc. So it's a whitelisting approach.
It's definitely not a matter of performance, since I'm pretty sure a RX 6800XT will run better than a 2060 Max-Q at raytracing.
Seems to me that we'll only see decent RT on AMD cards sometime after CDPR launches the proper PS5 and Series versions.
At the moment, CDPR "only" launched the nvidia-co-engineered PC version and the 8th-gen consoles' version.