Well, PS5 doesnt maintain it all of the time either, it actually downclocks the GPU or trades with the CPU. So no, it can't maintain 2.23Ghz
all of the time. How often it can or cant maintain those speeds we dont really know (yet). It probably depends on game-load for both CPU/GPU. I can imagine the GPU downclock happening before the CPU needs to.
Comparing the characteristics of a high performance GPU to that of a mainstream console is not quite apples to apples either. GPUs are thermally and power regulated. As long as there is power to draw and the thermals can keep the chip cool the boost will stay up. That's very divergent from PS5. If power draw goes up, there is a hard limit it shares with the CPU. The PS5 is not thermally regulated for it's clockspeed, with the binning on PS5 being wide, they should be regulating it's clock with respect to the lowest silicon they are willing to accept within that bin. So the idea that it can 'maintain' average boost characteristics in the same vein as a 6800 is unlikely. Given it's price point of the 6700XT at 479, I don't think PS5 will have clocking characteristics like it.
And yet, i see some doing that here on the forums. For the first, high-performance dGPU's do not share the same variable clock boosting going on as the PS5 does (for gods sake). Its kinda different, dGPU's usually have advertised minimum performance base clocks, with the ability to clock
higher, not lower.With say a RTX2080Ti you get 13.x TFs worth of Turing, as advertised by NV, but the actual clocks going way up from there if PSU/temps allow for it, which gaming pc's easily will considering higher end parts arent stuffed with under-powered PSU's or airflow.
Still, we see the occasional
PC gpus have been doing this for years' kind of comments which just isnt really true. Also, dGPUs usually dont have to trade with the CPU when things get tight.
6700XT is a much more capable GPU as opposed to the PS5's (if tech specs are correct). Its a 40CU, 2.4 baseclock part that boosts all the way to 2.6Ghz with 13.21TF's of raw compute at its disposal (a whole TF more then XSX). It also doesnt have to content its BW (384gb/s) with the CPU or rest of the system, isnt constrained by a small PSU, and packs 12GB of GDDR6 to its own. 6700XT is a 3060Ti competitor in normal rendering. Not to forget its a
full RDNA2 product.
The PS5 is going to land much closer to a 6700 non-XT.
What PS5 is up to par with is the nvme department or even having an advantage due to DS not being ready yet. Regarding raw speeds though, there are already 7gb/s solutions before RTX IO/DS come into play. If NV wasnt lying, we can expect 14gb/s and much higher on current RTX ampere hardware.
The 2013 consoles atleast sported higher tier mid range GPUs, with much more ram to boot then pc gpus at the time, in a time where ray tracing-like next gen features and DLSS didnt even exist.
Their CPus where shitty, but atleast they sported 8 cores as opposed to most pc's sporting four.