AMD Radeon R9 Fury X Reviews

@Gandahar said:

Xbitlabs which seemed to be the English version of that site was very very good on reviews, especially cooling.

Sadly it seems to have hit hard times for last couple of years with little update. Their prime reported was called Anna and was more becomingly than even Scott Wasson.. maybe :D

I really don't like the fact that this round from AMD has to rely on drivers to be best. AMD are not noted for drivers.

I really do think this is going to be the first notice of them leaving this part of the computer world. The next 3dfx.
 
@pMax said:

Is there any review available which compares Mantle (i.e. 290x vs FuryX) titles?

I'm just curious to see which is the net performance gain once DX11 is factored out.
 
@Razor1 said:

Yes HardOCP they made an update for that, Mantle is slower on Fury X than DX11.
 
@I.S.T. said:

Xbitlabs which seemed to be the English version of that site was very very good on reviews, especially cooling.

Sadly it seems to have hit hard times for last couple of years with little update. Their prime reported was called Anna and was more becomingly than even Scott Wasson.. maybe :D

I really don't like the fact that this round from AMD has to rely on drivers to be best. AMD are not noted for drivers.

I really do think this is going to be the first notice of them leaving this part of the computer world. The next 3dfx.

Xbit and PCGH are unrelated.
 
@pMax said:

Yes HardOCP they made an update for that, Mantle is slower on Fury X than DX11.

hmmm... this is even more interesting. Mantle should be much more 'close to the metal'... so all the additional resources of Fiji should really shine there.
It would be really nice to run a profiler and see where it gets struck... I cannot believe it is really due to the pixel fillrate...
 
@Dave Baumann said:

hmmm... this is even more interesting. Mantle should be much more 'close to the metal'... so all the additional resources of Fiji should really shine there.
It would be really nice to run a profiler and see where it gets struck... I cannot believe it is really due to the pixel fillrate...
Its also closer to the metal in terms of architecture and developer choices. In otherwords, without updates for specific new products it is not a guarantee that a low level API is going to run as efficiently on new newer product that has different architectural choices and / or different product characteristics.

As pointed out, memory optimization is one key area for consideration and an application higher resolutions are more likely to show the effects. The SemiAccurate numbers are more typical for what you'd expect, given the resolution they are running.
 
@gamervivek said:

Yet these tests demonstrate a marginal Mantle improvement, compared to DX11. For example, In BF4 FuryX delivered 53% more fps than 290X under DX11, while only delivering 10% more under Mantle. Which doesn't bode well for Mantle and it's forward compatibiliy.

sniper elite 3 and it's fury on dx11 vs. fury on mantle, more mantle games would mean that Fury wouldn't lag behind 980Ti at lower resolutions.


Any win10 benchmarks showing substantial differences?
 
@Malo said:

Yet these tests demonstrate a marginal Mantle improvement, compared to DX11. For example, In BF4 FuryX delivered 53% more fps than 290X under DX11, while only delivering 10% more under Mantle. Which doesn't bode well for Mantle and it's forward compatibiliy.
They probably don't give a shit about forward compatibility for a dead product? It's all about DX12 soon.
 
@Ryan Smith said:

Yet these tests demonstrate a marginal Mantle improvement, compared to DX11. For example, In BF4 FuryX delivered 53% more fps than 290X under DX11, while only delivering 10% more under Mantle. Which doesn't bode well for Mantle and it's forward compatibiliy.
Mantle forward compatibility is essentially at a stand-still. AMD has shifted their resources to Vulkan and DX12. They have not made any Mantle optimizations for GCN 1.2, nor will they in the future from what I have been told. The existing Mantle games are essentially legacy experiments at this point, since Mantle has been all but supplanted by DX12/Vulkan.
 
@gamervivek said:

It's as if my last post on mantle the previous page went unnoticed,

Mantle-Fury-X-Short-617x199.png
 
@Ryan Smith said:

FWIW, my numbers are very much the opposite of that. In BF4 Mantle is much slower than D3D11 at lower resolutions, and in Civ:BE D3D11 has a slight lead (though Mantle's minimums are much, much better). Which according to AMD is what you'd expect to see, as they haven't done any optimizations.

(On a side note, personally I'm surprised Fury X even runs Mantle on Civ. The 285 crashes when you try to use Civ's Mantle renderer on it)
 
@swaaye said:

Mantle's story is a bit like 3dfx Glide. Glide games usually needed patches to work properly with Voodoo architectures that came after the game's release.

I hope Direct3D 12 and Vulkan aren't going to be extremely twitchy with hardware that comes after a game's heyday.
 
@eastmen said:

Well my gf played Civ last night for about 12 hours on her pc and the 5850 in it gave up the ghost. So now I certainly need to buy. I'm going to wait to see what the nano is like but the fury with its water cooling may work well in her small case.
 
@AlNets said:

Mantle's story is a bit like 3dfx Glide. Glide games usually needed patches to work properly with Voodoo architectures that came after the game's release.

I hope Direct3D 12 and Vulkan aren't going to be extremely twitchy with hardware that comes after a game's heyday.
Would be great if we could get AVX patches like the 3DNow! days. :p ( assume devs aren't yet using AVX)
 
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