They are the monsters with 100 arms and NH did talk about a codename "Radeon 100". Hm.
100 hands and 50 heads.
Hundred hands... maybe they want people to assume they are staying with their current shader setup, since every hand has 5 fingers?
They are the monsters with 100 arms and NH did talk about a codename "Radeon 100". Hm.
100 hands and 50 heads.
Hundred hands... maybe they want people to assume they are staying with their current shader setup, since every hand has 5 fingers?
you are really speculating on the type and number of sp using the description of an old greek giant?
Fudo is kind of right..
There's refreshes and new architecture.
And the ghosts that chased them were Inky, Pinky, Blinky and Clyde. Clyde was replaced in the mid-cycle refresh by Sue.
-Charlie
That would imply a mere 500 SPs, though.
It was half a joke to add cheese and also based on comments I read here. It seems that some members would have happily welcome a faster set up rate.I have severe doubts there's any real use for 4 rasterizing units and 2 setup units anytime soon (but would of course stand corrected).
A little birdie told me that in order to hit a setup limit on a 5870 you'd need over 14M Polys per frame, which doesn't sound to me that there's a need for higher setup rates in the foreseeable future.
As for rasterizing units as far as I've understood it, when you have non overlapping triangles within tiles, tiles get split up between the two rasterizing units. In order for 4 units to make sense it's my understanding that the amount with non overlapping geometry would have to be idiotically high.
About having more tiles I'm not sure overlapping geometry would be that much of a concern.
You guys don't hang around.
So can we expect a "double digit" (i.e. 10+) teraflop single board (dual GPU) design by the end of 2010 then? Crazy to think we're talking in them sort of terms already. How long do people think this doubling of compute capability every year from ATI can continue?
What fixed function units will be for the axe? Found it quite fascinating how removing some fixed function hardware (texture interpolaters) in RV870 removed a bottleneck, any other strong candidates that may giev the same benefits?
As long as TSMC keeps pushing manufacturing process nodes that allow for doubling of transistor density
Whilst, I've been mighty impressed with what RV870 can achieve with its modest increase in memory bandwidth, surely this is going to become an increasing issue with the math side of things rising at such a faster rate? Any chance ATI could go with something more akin to PowerVR's tile based deffered rendering method in future generations to alleviate this problem?
That's when you're 100% setup limited, i.e. none of your triangles are big.I think the order to get setup limited was >14M Polys / frame @60fps.
R600 was delayed because of a bug in the 90nm design library. Not at all ATi's fault.
The mainstream chips of R9xx will be probably be build for Fusion, so they will use a SOI manufacturing processes, but i have no idea how this can impact over the architecture.