http://fudzilla.com/graphics/item/21171-cayman-is-a-264-billion-transistor-chip
2.64 bn transistors and 389mm2, sayeth fudo.
2.64 bn transistors and 389mm2, sayeth fudo.
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This confirm 28nm delay ?Well-known chip constructor Taiwan Semiconductor Manufacturing Co. aka TSMC, is reportedly planning to invest some $10 billion (NT$300 billion) in building another fab capable of churning out more than 100,000 300mm wafers per month.
Set to be named Fab 16, the new facility would be located in the Central Taiwan Science Park and will be equipped with tools for 28nm production. Construction of Fab 16 is likely to begin in 2014.
TSMC is currently working on bringing its 28nm process up to speed and ready for mass production in 2011.
http://fudzilla.com/graphics/item/21171-cayman-is-a-264-billion-transistor-chip
2.64 bn transisters and 389mm2, sayeth fudo.
Cypress XT, Radeon HD 5870 had 188W TDP and 27W in idle, which means that the load got much worse, but idle consumption is better. The funny part is that the new chip has 1536 shader, some 64 fewer than the Radeon HD 5870, which has 1600. We suspect that some things got disabled at Cayman for the sake of better yields.
http://www.tcmagazine.com/tcm/news/misc/32319/tsmc-spending-10-billion-new-28nm-fab
This confirm 28nm delay ?
About "hoping" for production in 2011 , the new facility is still under construction , that means production at the end of 2011/beginning of 2012 at best .
If anything, it seems to do the opposite with the part about production in 2011.
About "hoping" for production in 2011 , the new facility is still under construction , that means production at the end of 2011/beginning of 2012 at best .
TSMC is currently working on bringing its 28nm process up to speed and ready for mass production in 2011.
http://www.tcmagazine.com/tcm/news/misc/32319/tsmc-spending-10-billion-new-28nm-fab
This confirm 28nm delay ?
didn't [H] pick the 580 over the 5970?
It could also be Cayman Pro ending with 8 (1408SPs) and you are seeing the corner of that 8.Doesn't end in 6, that's for sure, but could be fake or one of those which are rumored to have incorrect amount of units enabled? or could be 1920?
I believe the 10% smaller simd size includes everything, which means tmus too. And don't forget simds only take up a fraction (less than half for sure) of the area, so the die size increase must be mostly elsewhere. But I'm not sure where - doubling the geometry stuff, and the improved rops imho shouldn't increase area much. Though people speculated that internal bandwidth (L2->L1) isn't quite high enough for Cypress (afaik it's the same per clock for Juniper, Barts, Cypress) so maybe that got a boost too, I would have no idea though how much real estate this would take up.Yep - if 385mm^2 is correct, then it is roughly 15% larger than Cypress
We have 20% more SIMDs but 10% smaller, so we have about 8% more in SIMDs alone - add in 16 more TMUs and other tweaks to the core and we're talking about filling up the rest of the 15% right there
Well it's not much faster though hence the comparison seems valid.the 6870 is a more powerful card and thus more prone to system bottlenecks.
sorry I had to.
And really, it should be very similar. It is pretty much the same, after all, though of course drivers will make a difference (and one game not supported by only CF or SLI could easily skew result in one direction).<edit> either way I think it has been established that sli doesn't have better scaling than crossfire
Not sure gpu-z can read this out correctly yet?Doesn't end in 6, that's for sure, but could be fake or one of those which are rumored to have incorrect amount of units enabled? or could be 1920?
At the very least, the texture rate and clock is consistent with 80 units, or 20 SIMDs.
The pixel fillrate at those clocks is consistent with 32 ROPs.
Which either means a fake or that the database GPU-Z is using is simply out of dateAt the very least, the texture rate and clock is consistent with 80 units, or 20 SIMDs.
The pixel fillrate at those clocks is consistent with 32 ROPs.
It could also be Cayman Pro ending with 8 (1408SPs) and you are seeing the corner of that 8.
Well, at least it can read the shader count of previous generations of AMD chips:Also, you do realize that GPU-Z does not read anything from the ASIC right? The values are manually input into the program and tied to the device ID which it then reads and fills in the correct info.
The information which SIMDs are disabled is stored inside a GPU register that can be read back, and is basically a bit mask of the disabled SIMDs.