AMD: Pirate Islands (R* 3** series) Speculation/Rumor Thread

Discussion in 'Architecture and Products' started by iMacmatician, Apr 10, 2014.

Tags:
  1. I think the cryptocurrency craze in late 2013/early 2014 created an "artificial" demand for Tahiti chips. And when the dedicated FPGAs appeared, the cards flooded the second-hand market and the demand curves for retailers fell abruptly.
    Final result is AMD and the retailers ended up with truckloads of excess Tahiti cards, occupying the same price range as full Tonga cards.
    The 285 appeared probably because it could do 7950 performance with a 256bit bus (color compression),therefore being substantially cheaper cards to produce.
     
  2. Alexko

    Veteran Subscriber

    Joined:
    Aug 31, 2009
    Messages:
    4,541
    Likes Received:
    964
    Do we know for sure that the die shot presented above is Tonga and not just Tahiti?
     
  3. kalelovil

    Regular

    Joined:
    Sep 8, 2011
    Messages:
    568
    Likes Received:
    104
  4. fellix

    Veteran

    Joined:
    Dec 4, 2004
    Messages:
    3,552
    Likes Received:
    514
    Location:
    Varna, Bulgaria
    Tahiti die is different: http://i.imgur.com/Fssv9.jpg
     
    Alexko likes this.
  5. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,245
    Likes Received:
    4,465
    Location:
    Finland
    You must have had a special press deck, not included in ours either
     
  6. Pressure

    Veteran

    Joined:
    Mar 30, 2004
    Messages:
    1,655
    Likes Received:
    593
    [​IMG]

    Tahiti.

    Update: Oh, ninja'd ... just delete this post :)
     
  7. silent_guy

    Veteran Subscriber

    Joined:
    Mar 7, 2006
    Messages:
    3,754
    Likes Received:
    1,382
    AMD mkt drone: "boss, I accidentally sent out the deck with Tonga screenshot to this one journalist."
    Boss: "let's hope he doesn't notice, please let's hope he doesn't notice."
    "Damn..."
     
    elect, Kej, Kaarlisk and 5 others like this.
  8. Grall

    Grall Invisible Member
    Legend

    Joined:
    Apr 14, 2002
    Messages:
    10,801
    Likes Received:
    2,176
    Location:
    La-la land
    Depends on performance of these re-fried cards. Anyway, seeing this rumor is depressing; back in the Geforce 2 days, high-end GPUs cost like 250 dollars - which granted was more money then than it is now, but not 100 friggin percent more...! 500+ for a top of the line board is really rough. At 250, many could justify yearly upgrades if they wanted to, but today you have to have quite a bit more disposable income for that, especially if you want something like a titan.

    I suppose this is the way of the future. *sigh*
     
    pjbliverpool likes this.
  9. Alexko

    Veteran Subscriber

    Joined:
    Aug 31, 2009
    Messages:
    4,541
    Likes Received:
    964
    Indeed! Scott Wasson deserves some credit for coming up with what might be the only "super-secret disabled units saved up for later" hypothesis in history to turn out to be correct.
     
    Kej, firstminion and Lightman like this.
  10. fellix

    Veteran

    Joined:
    Dec 4, 2004
    Messages:
    3,552
    Likes Received:
    514
    Location:
    Varna, Bulgaria
    Looks like Tonga has been geared up all the time, as a "performance" SKU in the upcoming R9 300 Series, replacing Tahiti.
     
  11. CarstenS

    Legend Subscriber

    Joined:
    May 31, 2002
    Messages:
    5,800
    Likes Received:
    3,920
    Location:
    Germany
    Well, in the press deck PDF you can see that it does a) look different and b) is labelled Tonga.

    http://www.pcgameshardware.de/AMD-R...nga-GPU-256-Bit-Interface-und-32-CUs-1160632/
    (first picture right at the top with the alt-text shown)

    Apparently there were two: One overview and one "architecture" - the last one probably only given to techday attendees?

    I've included the architecture-labelled one here:
    http://www.pcgameshardware.de/CPU-H...-HSA-drei-Modelle-von-15-bis-35-Watt-1160641/

    Nope, it was sent via PR agency to probably all Carrizo techday attendees. I didn't know until today that other press only got the overview.
     
  12. Arzachel

    Newcomer

    Joined:
    Jul 23, 2013
    Messages:
    28
    Likes Received:
    22
    I can't recall a gen since NV30 where the top end card launched at less than $499, GTX 9800 maybe?
     
  13. 3dilettante

    Legend Alpha

    Joined:
    Sep 15, 2003
    Messages:
    8,579
    Likes Received:
    4,799
    Location:
    Well within 3d
    The CUs look like they've had their layout changed. They don't have the symmetry they had in the Tahiti shot. Possibly, some of the blocks were flipped.
    Their orientation was also rotated, although the biggest visual discrepancy besides all that non-PHY area is in the non-CU area.

    edit:
    Did the scalar cache get replicated for all CUs?
     
  14. fellix

    Veteran

    Joined:
    Dec 4, 2004
    Messages:
    3,552
    Likes Received:
    514
    Location:
    Varna, Bulgaria
    The GPR arrays are definitely re-organized, compared to what is visible in Tahiti, but at the same it's also different from Kabini's CU implementation.
     
  15. Jawed

    Legend

    Joined:
    Oct 2, 2004
    Messages:
    11,716
    Likes Received:
    2,137
    Location:
    London
    No it wouldn't. It's got less fillrate than GTX960, only 76%. And GTX960 has 64% of the bandwidth. And they're about equal in gaming performance (despite GTX960 also having way less compute).

    http://techreport.com/review/27702/nvidia-geforce-gtx-960-graphics-card-reviewed/4

    It needed more ROPs not more bandwidth. The architectural balance is all wrong. Unless it's hiding another 32 ROPs to go along with the extra 128-bit MC, it's basically a complete waste of time. This is why I call Tonga a test chip. It seems like a proof of concept for delta colour compression, since AMD seems to have gone from zero delta colour compression to something that appears to be competitive with NVidia (based purely on synthetics, though) in a single generation.

    The real question is whether Fiji will have enough ROPs. Enough being 128, I reckon.
     
  16. fellix

    Veteran

    Joined:
    Dec 4, 2004
    Messages:
    3,552
    Likes Received:
    514
    Location:
    Varna, Bulgaria
    Less? I see more. Anyway this old Vantage benchmark is FP16 blend test. Colour writes are faster on GM206 due to the higher core clock -- both GPUs can output 32 fragments.

    Also Tonga implements single-cycle FP16 blending and more bandwidth would have helped in some cases.
     
  17. Jawed

    Legend

    Joined:
    Oct 2, 2004
    Messages:
    11,716
    Likes Received:
    2,137
    Location:
    London
    Why would you want to address registers per lane? 4 addresses are required per instruction: 3 for reads and 1 for the write.

    With a 2048-bit register, there is no concept of "per lane". Remember this is a SIMD. All lanes are acting upon the same instruction. Including the same register ID.
     
  18. Jawed

    Legend

    Joined:
    Oct 2, 2004
    Messages:
    11,716
    Likes Received:
    2,137
    Location:
    London
    I was referring to the theoreticals. Sadly TechReport didn't deploy the B3D fillrate tests for this article, so we can't see compressed versus uncompressed.

    Can you find a game benchmark where R9 285 is substantially ahead due to raw bandwidth? GTX960 is fundamentally out of its depth according to all fundamentals except fillrate. And it has no trouble competing with R9 285.
     
  19. fellix

    Veteran

    Joined:
    Dec 4, 2004
    Messages:
    3,552
    Likes Received:
    514
    Location:
    Varna, Bulgaria
    Haven't seen any bandwidth scaling tests around for Tonga. But sure, the 27% BW advantage for GM206 is also helping over the competition.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...