Now that RDNA has been officially announced by AMD, people are saying PS5 gpu is based on RDNA 2. I have some reason to doubt that. This is a tweet by ex Pricipal Software Engineer for PS5:
If PS5 uses RDNA 2, he wouldn't be asking there questions about RDNA 2, because he would know the answers,
AMD's RDNA2 GPU architecture confirmed. Will it mean multi-bounce ray tracing in native 4K at 60fps? with transparency? At what distance from the frustum, and angle/clip percentage in the viewport, will VRS apply? Very curious to see how directly these questions get addressed.
If PS5 uses RDNA 2, he wouldn't be asking there questions about RDNA 2, because he would know the answers,
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