For mid gen refresh? Or do you mean the base console?
I think they mean PC Navi cards will be 2x PS5, 72 CU at 2.23+ Ghz speeds, and nothing about console configurations.
For mid gen refresh? Or do you mean the base console?
Rumor: AMD Big Navi to Pack 80CUs (5,120 Cores): 20 CUs to be Used for Ray-Tracing: 20 TFLOPs of FP32
October 4, 2020
https://www.hardwaretimes.com/amd-b...to-be-used-for-ray-tracing-20-tflops-of-fp32/
Yes and no. Large caches were large consumers when transistor leakage current was a major problem, but finfets can push leakage really low, leaving only the active switching as the energy cost, and the only part of a cache that switches any given clock is the part that is accessed, and the access path. As caches grow in size, their energy consumption is almost flat. So while caches consume a lot, making caches larger makes them consume less per area. Improving hit rate of course increases energy consumption (as cache is effectively hit and therefore accessed more often), but linearly increasing cache size doesn't linearly increase hit rate. So again you are winning on power per area.
What is this nonsense? Some hardware blog quoting some random nobody on twitter who says AMD CFO Devinder Kumar detailing how RT works. CFO talking architecture details? Devinder probably doesn't even know what RT is.
No, there are *MORE* options!There are only three options. Massive cache is real, die size is wrong, it's more than 80CUs.
20TF shouldn't be too far off from the RTX 3080. Even though that is advertised as being a ~30TF card, it is closer to a 20TF card if it was the Turing architecture. Ampere's TFs are quite inefficient compared to Turing.Think also that cant be true. 20TF is alot still, but i hope for more from AMD's side.
20TF shouldn't be too far off from the RTX 3080. Even though that is advertised as being a ~30TF card, it is closer to a 20TF card if it was the Turing architecture. Ampere's TFs are quite inefficient compared to Turing.
Everybody else was saying 640SPs. I think it was Chiphell that was throwing around the 800SP but nobody really believed it.*snip*
This is a completely different situation to RV770 - there was a single unlucky mention of 480SPs made by F@H project lead. So everybody trusted that...
Everybody else was saying 640SPs. I think it was Chiphell that was throwing around the 800SP but nobody really believed it.
God the RV770 was awesome. I got the 4850 a week before launch for $150 at bestbuy.
Sorry I missed this name highlight. Yea it could have played a factor; but API and things like this are very guarded. It’s very difficult to tell unfortunately, I haven’t read much on Sony’s work on the API side of things except that they have been looking at this for a while.@Love_In_Rio
@iroboto
I think the excellent RT we have seen so far on a few PS5 games could be mostly explained because of easy and mature APIs. Sony have being thinking about RT since at least 2013 as Cerny was already considering it for PS4 (but couldn't do it because of how expensive it was).
Yes, just like Radeons of old could reach their theoretical FLOPS if needed. In games however, neither those nor 3080 gets anywhere near performance it promises.A 3080 is a 30TF product, it can do math at 30TFs if needed.
Yeah, in games these Radeons of old had a lot of issues reaching these theoretical flops. None of which are present in Ampere. Not a valid comparison.Yes, just like Radeons of old could reach their theoretical FLOPS if needed. In games however
Curious about those devs responses, any link to them?.I would say based upon the recent response by devs to the DF RT video from @Dictator it looks like some very smart decisions are being made to make it happen. I’m unsure of how much API flexibility plays into it, but I suspect the more restrictive it is the harder it is to tune the performance of RT.
This one is a multi-tweet, click to unrollCurious about those devs responses, any link to them?.
Thanks in advance.