Going by how Navi is marketed so far,
Ehh, what? So far the only thing AMD acknowledged is the name, and practically all the rumors are WTFtech-level, or worse.
Going by how Navi is marketed so far,
For the time being, AMD will definitely respond to Direct Raytracing,” for the moment we will focus on promoting the speed-up of offline CG production environments centered on AMD’s Radeon ProRender, which is offered free of charge ….. utilization of ray tracing games will not proceed unless we can offer ray tracing in all product ranges from low end to high end,” – David Wang, AMD in an interview to 4Gamer
AMD has said it does feature nexgen memory (again typo intended) and focuses on scalabilityEhh, what? So far the only thing AMD acknowledged is the name, and practically all the rumors are WTFtech-level, or worse.
Actually no he didn't. WCCFTech probably used machine translation or something. Here's a translation by a native japanese guy who tweets about video cards and stuff too:David Wang of AMD says they won't offer DXR support until it's available on all products, which rules out DXR support for Navi.
https://wccftech.com/amds-david-wan...-dxr-until-its-offered-in-all-product-ranges/
https://www.overclock3d.net/news/gp..._respond_to_directx_raytracing_-_david_wang/1Mr. Wang said that "AMD will definitely respond to DXR," after preposing that "This is a personal view", but "For the time being, AMD is providing it free of charge" We will focus on improving the offline CG production environment centered on Radeon ProRender ".
"The spread of Ray-Tracing's game will not go unless the GPU will be able to use Ray-Tracing in all ranges from low end to high end," he said.
Next-gen 'Arcturus' would be a high-end HBM3 part, like Fiji and Vega were, while Navi would be a mid-range GDDR part, sitting well below.next-gen after Navi is promised already for 2020 which leaves little room for 7nm+ EUV "shrink" of the original Navis
Possibly, possibly not. The focus on scalability would on the contrary say that Navi will be top to bottomNext-gen 'Arcturus' would be a high-end HBM3 part, like Fiji and Vega were, while Navi would be a mid-range GDDR part, sitting well below.
As for new arch coming shortly after GCN - PS3 was released a year before nV G80. So why not?
Actually yes, he denied it by omission, he was specifically asked when are you planning to support DXR, he didn't answer Navi, he just dogged the question and then provided a justification for the dodge. So no, if Navi was to support DXR he would specifically say so.Actually no he didn't. WCCFTech probably used machine translation or something. Here's a translation by a native japanese guy who tweets about video cards and stuff too:
Err, no. They haven't commented specifics even Zen 2 / Rome which should be closer to actually hitting the markets, not mentioning Navi will or will not support it doesn't say anything.Actually yes, he denied it by omission, he was specifically asked when are you planning to support DXR, he didn't answer Navi, he just dogged the question and then provided a justification for the dodge. So no, if Navi was to support DXR he would specifically say so.
It also means Vega won't probably support DXR, even for it's fallback layer.
You are right, I got it wrong - 2007 was 8800 Ultra. This makes the console vs dgpu architecture being the same argument even weaker.PS3 was released around the same time Nvidia released the G80 / Geforce 8800 GTX. Both came out Fall 2006.
They already mentioned a lot of specifics about Rome and it's main supporting features, but hid others for competitive reasons. DXR is not really a military secret at this point, It's an industry standard, you either show up to support it or you don't, there is no need or advantage of being "coy" about it. Unless you are really not supporting it, which is what the statement already implies.Err, no. They haven't commented specifics even Zen 2 / Rome which should be closer to actually hitting the markets, not mentioning Navi will or will not support it doesn't say anything.
The capability of DXR to run on DX12 hardware as a fallback layer is there, whether a manufacturer will produce a working driver for it or not, is up in the air.Microsoft has confirmed DXR will be supported on all DX12 hardware.
I'd be surprised if we get anything from AMD for DXR in the next 2 years, other than support in drivers and some optimization
Vega won't probably support DXR, even for it's fallback layer.
The capability of DXR to run on DX12 hardware as a fallback layer is there, whether a manufacturer will produce a working driver for it or not, is up in the air
Now that explains a lot in the context of David Wang's statement.To clarify, compute-based D3D12 Raytracing Fallback Layer is deprecated
would require explicit support in the video driver.
The API expects the driver to expose requested features, not how they are handled by the device.But not necessarily in special fixed function hardware. It could probably be implemented as some kind of FP16 Compute Shader, and would at least allow to test some stuff.