Welp, there's the "half or less" performance of RTX in BFV, a 2080 can't even maintain a playable framerate at 4k max settings, this is for a feature that isn't even apparent unless there's a very smooth, shiny surface onscreen at the moment. I do wonder what exactly the bottleneck is, Turing has it's more divergent shading built in, but trying to grab random memory locations could be a major slowdown. Hooary latency! How would you even design a memory system for random access? I remember some experimental US military(?) project stating that was the goal of a custom type of supercomputer they were building, but it wasn't that long ago that it was announced so I doubt whatever system it's proposed to work on is even built yet.
Regardless, the bigger news is that
Sony is skipping E3 next year. Apparently due to a lack of games to show off, which kind of screams "PS5 2020". I'd more likely bet that Sony would stick with AMD than MS would, considering the success they've had with AMD. But in what fashion, will the success of the Switch make Sony go that route? Some back of the napkin math for 7nm and Vega's rather nice tdp at low clock speeds shows they could squeeze a PS4 Pro into a 12 watt tablet, maybe 10. Along with more ram and a much better CPU that'd make a justifiable "next gen" machine a bit larger and louder than a Switch, yet with triple the raw compute of an Xbox One. Is that good enough, or would they go with something like the rumored Navi mainstream card, and get 9/10+ teraflops for a stationary console?
We already know Microsoft is looking at a dual regular/"cloud" console business model, which seems more Nvidia's thing even though AMD has stated their working on it too. It's good they have a regular console as a backup in case the cloud thing implodes though. Which it could, I'm in the Google game streaming beta (it streams AC Odyssey). And it require a 15mbps connection along with a very solid lack of packet drop. On a shared 50mbps connection that can be hard to get, and while that's not the max I could get where I live the 100mbps connection is rather pricey. I live in the SF bay area, so it's not like broadband options are lacking. While LTE ping and packetloss is great, bandwidth is expensive, I can't imagine many people would be able to "cloud" to their mobile device without racking up a huge bill. There seems to be a lot of video game execs straight up getting off on the idea of game streaming as the future, but MS had to quickly backpedal on so much as requiring and internet connection to activate games with the Xbox One. Thus requiring a stable, high bandwidth, low latency connection to game at all seems a stretch for high adoption in the next two or three years.