Dont you mean "advocates and lovers of proprietary standards, in spite of the open ones.?can only see how AMD's ones suddenly become advocates and lovers of industry standards, in spite of the open ones.
Dont you mean "advocates and lovers of proprietary standards, in spite of the open ones.?can only see how AMD's ones suddenly become advocates and lovers of industry standards, in spite of the open ones.
Its relative and comparative, compared to amd users, nvidia users have less performance.How is Mantle going to negatively impact Nvidia (or Intel) gamers?
It's not and we would prefer if that ran on amd gpu's as well.And how is this worse than how PhysX impacts AMD users?
So the quote from the pcars developer is bogus ?
Its relative and comparative, compared to amd users, nvidia users have less performance.
and lower frame rates than you would have got if mantle ran equally well on nv hardwareWe still get the frame rates we would have got regardless of Mantles existence.
and lower frame rates than you would have got if mantle ran equally well on nv hardware
That developer is saying that true multithreaded command buffer submission support would go along along way in helping PC match consoles in terms of draw call efficiency. He's not talking about D3D's multithreaded submission model, which could never achieve that level of efficiency due to way it works (D3D doesn't support direct memory access or low-level synchronization functions).
more so for AMD since they don't even support Driver Command Lists in DirectX! That alone will get them to 70-80% of next-gen console performance in terms of submitting draw calls to the hardware.
In absolute terms your correct in relative terms however... it depends on point of viewThat's still nowhere near negatively impacting Nvidia users.
Dont you mean "advocates and lovers of proprietary standards, in spite of the open ones.?
I hope all this bickering about Mantle wont result in like 2-3% gain compared to DX path.
So it is bogus then...Believe me if that were the case it would have been released.
So it is bogus then...
/me slaps the lead dev of pcars
hey, developers never speak with MS?? (In that slides, exactly in the n.11, DICE is proud about the fact that microsoft listen to their hints).
My friend, mantle is simply a commercial gimmick to try to sell more AMD hw, there is nothing wrong with that, but enough with the hypocrisy.
I see no advantage now for the PC gaming in general, perhaps tomorrow it could push Microsoft to improve the dx, but it is an indirect effect, not the main.
No one can say what will happen, but what might happen is Mantle pushing improvements into open APIs, and also increasing competitive pressure which could lead to price cuts or increased efforts from competing offerings. That way you could benefit even if you wanted to buy a different GPU.i think mantle is the only thing in this list which can have a negative impact on the gaming pc, for example i found a feature like tressfx very nice when I played in TR on my 7950, but of course I can not compare to a whole set of APIs. And please, i said let's stop to pass it as something that will benefit the entire world of gaming pc.
Bad developer decisions hurt consumers. Inefficient APIs hurt consumers.
Consoles use proprietary APIs. Does that hurt consumers? I'd argue that consumers actually hugely benefit from them.
Customers pay for the product as offered. They can ask for whatever they want, but buying A doesn't put developers under any obligation to provide B.
Are you suggesting that Johan is investing his time and energy into a gimmick meant to sell more AMD GPUs? Why on Earth would he do that?
But not less performance than they (we) would have if Mantle didn't exist so what have they (we) lost really other than bragging rights in those games that Mantle supports? We still get the frame rates we would have got regardless of Mantles existence.
Are you suggesting that Johan is investing his time and energy into a gimmick meant to sell more AMD GPUs? Why on Earth would he do that?