Engine programmer of pCARS has commented about Mantle on their forum, he's mostly worried about implementation costs.
For now pCARS does not have announced Mantle support, however because game will most surely drop PS3/X360 versions and focus on nextgen ports [negotiations between devs and backers is ongoing], eventual Mantle implementation is likely to happen.
However, there isn't any doubt in my mind that Mantle will solve the poor implementation of multi-threaded rendering in the PC space, more so for AMD since they don't even support Driver Command Lists in DirectX! That alone will get them to 70-80% of next-gen console performance in terms of submitting draw calls to the hardware. When DICE reveal their Mantle version in mid November, you'll see scalability that's unheard of in the PC space e.g. some 6 or 8 core demo with submission performance many times that of DX, with lots of pretty charts.
For now pCARS does not have announced Mantle support, however because game will most surely drop PS3/X360 versions and focus on nextgen ports [negotiations between devs and backers is ongoing], eventual Mantle implementation is likely to happen.