I have a question
If you take 2 cards (1 from amd, 1 from nvidia) thats perform roughly the same in benchmarks and d3d games then run rage (i take it it does use the nv opengl extensions) how much faster is the nvidia card ?
It is a huge issue. Due to the growth in ultra mobile computing, there is more competition in the GPU space today than there ever has been in a long time. Do you believe that NVIDIA, Intel, Qualcomm, ImgTech, ARM, Vivante, etc. should all pursue IHV-specific graphics API's? Are you insinuating that AMD, NVIDIA, and "maybe" Intel deserve to have separate rendering paths, while the rest of the IHV's in the world are left in the cold?Why is it such an issue? We are talking about 2, maybe 3 implementations.
It is a huge issue. Due to the growth in ultra mobile computing, there is more competition in the GPU space today than there ever has been in a long time. Do you believe that NVIDIA, Intel, Qualcomm, ImgTech, ARM, Vivante, etc. should all pursue IHV-specific graphics API's? Are you insinuating that AMD, NVIDIA, and "maybe" Intel deserve to have separate rendering paths, while the rest of the IHV's in the world are left in the cold?
I'm an Nvidia gamer and I think Mantles awesome! It gives AMD a competitive advantage (which is sorely needs) and it gets the rest of the industry thinking about how it can address the inefficiencies of our current API's. As exciting as Mantle is though I'm even more excited about TrueAudio. I really hope that taked off and either it or something similar become industry standards.
Imo the primary concern of the other IHV should be their drivers we saw how tough it was for Intel to catch up. It is a competitive market, AMD and Nvidia have healthy advantages vs competitor when it comes to software they would be stupid to pass.
I've only just realised that Johan is repi. Cool!
Why shouldn't they? AMD put in the legwork, gave the devs what they asked for.
Well no, AMD didn't "give the devs what they asked for". Game developers would like to see the evolution of industry standard API's such as DirectX and OpenGL to better accomodate modern-day GPU/CPU architecture feature sets. Game developers would not like to see the propagation of IHV-specific graphics API's (and this includes Johan @ DICE).
That Johan guy is a douchebag though, be wary of what he says.
Well no, AMD didn't "give the devs what they asked for". Game developers would like to see the evolution of industry standard API's such as DirectX and OpenGL to better accomodate modern-day GPU/CPU architecture feature sets. Game developers would not like to see the propagation of IHV-specific graphics API's (and this includes Johan @ DICE). Mantle is an IHV-specific graphics API, so it is definitely not a long-term target for game developers (and in fact, it is not a short-term target for most game developers either, including Carmack and Sweeney, due to it's hardware-restrictive nature).
Well no, AMD didn't "give the devs what they asked for". Game developers would like to see the evolution of industry standard API's such as DirectX and OpenGL to better accomodate modern-day GPU/CPU architecture feature sets. Game developers would not like to see the propagation of IHV-specific graphics API's (and this includes Johan @ DICE). Mantle is an IHV-specific graphics API, so it is definitely not a long-term target for game developers (and in fact, it is not a short-term target for most game developers either, including Carmack and Sweeney, due to it's hardware-restrictive nature).
"Other get more than me so I don't like it" is not anti-consumer on the dev side, it's fanboyism on the consumer side. Competition is good and squeezing more from some HW is good for the industry, not bad. Reasoning otherwise is completely backwards.exactly, as a consumer and pc gamer i don't like this perspective.
Well, ams is reading this as "repi doesn't want any proprietary API":Though that does not mean that I would like to see 4-5 different vendor-specific graphics APIs in the future nor that every vendor will create their own APIs.
So, yeah.Johan @ DICE hopes that Mantle will push forward the state of DirectX/OpenGL/OpenGL ES API's, and even he does not want any IHV-specific graphics API to propagate over time.
That Johan guy is a douchebag though, be wary of what he says.