This is a logical fallacy. If the int8/4 hardware are present in all AMD GPUs, then likely also in the PS5.
It's not for Sony to confirm all hardware features, they haven't done that for generations.
Likewise just because something exists in a PC GPU does not mean it exists in a console GPU. Console GPUs are semi-custom, meaning that they can and do differ from their desktop counterparts in not only what is included (extra features) but what is excluded. Why? Die space is expensive. Each semi-custom customer may decide that the transistors for X feature would be better spent for something else or in extreme cases not worth the additional transistor (die space) cost.
It may be there it may not be there. Sony not saying it's there isn't evidence that it's not there. But at the time time, it existing on a different platform (PC) doesn't mean that it is there.
One camp obviously uses the former as evidence that it's not there, which is a false assumption. The other camp uses the latter as evidence that it does exist, which is another false assumption.
Neither camp is terribly helpful in actually trying to tease out whether X feature exists or not. And both camps actually hinder the process by claiming X feature exists or doesn't exist anytime someone actually trying to determine it is there or isn't there puts forth a hypothesis based on how a game is rendering something.
This is, of course, complicated by the fact that hardware support of something doesn't mean that T implementation can or can't be done. Just about anything (RT included) can be done with and without hardware support. Specific hardware support just makes it faster.
VRS can be done with and without specific hardware support for VRS. Implementation of an ML model can be done with and without specific hardware implementation.
On PC, we'd have an easier time teasing out this information if no manufacturer information is available as we can do apples to apples comparisons between 2 different hardware implementations. On consoles this isn't something we can do, so the task becomes far more difficult.
The only things we do know as a fact
- XBS has specific hardware support for packed lower precision INT formats.
- XBS has specific hardware support for some form of VRS.
What we don't know as fact: whether the PS5 has specific hardware support for any of that. And anyone claiming (as fact) that it does
OR does not is just speaking out of their behind.
So, for example, the fact that Spiderman: MM has implemented an ML model isn't proof that PS5 has hardware support for packed lower precision INT formats. As that could be implemented even if the PS5 has absolutely no support for any INT format other than single issue 16 bit INT and single issue 32 bit INT. Likewise, there's nothing anyone can say that would point to it NOT having hardware support for packed lower precision INT formats.
Even if we had an XBS version to compare it to, we couldn't necessarily deduce whether it does or does not have support.
- IF XBS ran significantly faster, that might be evidence that PS5 may not have hardware support for packed lower precision INT.
- However, this could also just mean that the rendering used is more conducive to wide/slow compute versus narrow/fast compute and nothing to do with packed lower precision INT support.
- Or, the title could be pushing CPU and GPU equally and thus the PS5 is hitting the power limit and thus hitting a power limit before the XBS hits a thermal limit.
- Or, the title is far more optimized for the XBS.
- Or, some other thing.
- IF both ran roughly the same or it was faster on PS5, that might be evidence that PS5 may have hardware support for packed lower precision INT.
- However, since this is multiplatform, this could also just mean that Capcom didn't put in any additional code to use the packed lower precious INT formats on XBS
- Or, that the ML model they use doesn't benefit from packed lower precious INT.
- Or, the title is just far more optimized for the PS5.
- Or, some other thing.
Basically, all of us talking about it are the equivalent of Dogs (color blind) discussing whether two objects in front of us is Blue or Not Blue. Some helpful human walked by and said, the right one is Blue so we know it's Blue. However, no one has walked by to tell us whether the left one is Blue or Not Blue. Now, how do we as Dogs that can't see color determine if the left one is Blue or Not Blue?
Discussing whether it's there or not is fine. Stating that it is or is not there as a fact? That's just wrong.
Regards,
SB