Damn it, would someone please make a decent low-end GPU already?!!?
Low end might be dead with improved iGPUDamn it, would someone please make a decent low-end GPU already?!!?
If iGPU ever gets good enough to do the job that'd be fine, but it's not there yet imo.Low end might be dead with improved iGPU
I dunno. It seems to me that it is there already - for those who want "a GPU" it covers that easily.If iGPU ever gets good enough to do the job that'd be fine, but it's not there yet imo.
Until I can see an iGPU out perform my 8GB RX580 I think I'll stand by my statement.I dunno. It seems to me that it is there already - for those who want "a GPU" it covers that easily.
And to those who want to play new games on PC a low end dGPU hasn't been suitable for quite some now. So in this sense iGPUs have killed off low end dGPUs already.
But your RX580 is hardly sufficient to play new games for some time now. In this sense how is it better than an iGPU in some recent APU?Until I can see an iGPU out perform my 8GB RX580 I think I'll stand by my statement.
It's been pretty sufficient so far, what do you think I've been unable to play? Not saying I can crank the options up all the way, but it's been serving me well as I patiently wait for GPUs to reach sane price levels vs performance again.But your RX580 is hardly sufficient to play new games for some time now. In this sense how is it better than an iGPU in some recent APU?
256GB/s bandwidth and 8GB of dedicated video memory go a long way over any iGPU.But your RX580 is hardly sufficient to play new games for some time now. In this sense how is it better than an iGPU in some recent APU?
They're not drastically different these days. It used to be a bigger gap, but as things like async compute became completely normalized in games and all, the 1070's lead over the 580 aint what it used to be. Maybe like a 25% difference in general raster performance. Similar memory bandwidth and quantity and all. Neither are DX12U-capable. I'd say they're in pretty much the same boat by modern standards.I'm not familiar with the rx580 but the 1070 is far from low end.
Also I picked up a freesync monitor a year or two ago that really helped me with performance. I had no clue freesync would be that good.They're not drastically different these days. It used to be a bigger gap, but as things like async compute became completely normalized in games and all, the 1070's lead over the 580 aint what it used to be. Maybe like a 25% difference in general raster performance. Similar memory bandwidth and quantity and all. Neither are DX12U-capable. I'd say they're in pretty much the same boat by modern standards.
But yes, that also means they're still very usable GPU's, so long as you dont have high expectations or a need to play the most cutting edge games at 60fps or something.
Definitely a bonus with AMD GPU's in that I think they will typically run basic Freesync on most monitors down to 40hz, while I think Nvidia GPU's only goes down to 48hz in lots of cases.Also I picked up a freesync monitor a year or two ago that really helped me with performance. I had no clue freesync would be that good.
Yeah my card is old and slow, but I'd still take it any day over any iGPU I've heard of so far.
Not everybody needs to play all the latest games, either. I'm similarly getting by on my GTX1070 because the whole GPU market right now is trash and I refuse to give into it. Although RDNA2 parts are pretty reasonable deals lately, I also dont want to buy into a three year old product at this point.
Some of us can be patient. I've still got like at least a hundred games in my PC backlog to catch up with in the meantime that wont bother my 1070(or a 580) one bit. Currently playing through Mass Effect Legendary edition, for instance. It's also helping me save a ton on new game purchases.
Those are all very time-consuming games to be fair. You do have time to play other games, it's just about what you choose to use that time to play. Which is cool. Obviously millions of PC gamers out there are fine spending most of their time in specific, lower demand games. There's nothing inherently better about hardware-demanding games after all. Civ V I think is an especially amazing 'desert island' sort of game that somebody could spend 500+ hours in quite happily.The little time I could spend playing over the last decade was spent on Elite Dangerous, Civ5&6, Cities&skylines, Rocksmith and a bunch of emulator stuff.
Oh, can i hijack the thread to ask about your experience?Rocksmith
First of all, the original Rocksmith was more of a game in that sense where you had an annoying "story" with forced progression. But Rocksmith 2014 is the good one, an actual learning tool. 2014 allows you to directly set the "mastery" in game options to max (as I always had it).locked behind some from of game progression system.
Those are benched, not peak MFMA numbers FYI.According to @CarstenS .. MI300A will deliver ~2500 TFLOPS at FP8 with Sparsity. Knowing this, MI300X should deliver ~3000 TFLOPS FP8 with Sparcity vs ~4000 TFLOPS FP8 with Sparsity for the H100.
Yes which is why MI300 does things the way it does (horribly overkill on bandwidth, both on- and off-SiP).
Ah no, it was just an oopsie.AMD pulled out another "Vega II" aka RDNA3
Any song in Rocksmith will be tabbed out elsewhere if that's all you're after.Oh, can i hijack the thread to ask about your experience?
I've tried it recently, but only very quickly and did not plug in the guitar.
I'm interested only in looking up some shredding licks which are too fast i could figure it out just by ear easily.
It seemed they have this in indeed with good accuracy, but it's locked behind some from of game progression system. I guess i'd need to master some simple rhythm guitar first, then some more complex stuff, and only after that i get access to solos? That's bad, and i concluded youtube serves me better.
I found some way to unlock the full tabs, maybe with some practice mode, but i felt it's too cumbersome to get into this mode each time, and there were some other limitations about it.
The other question i have is about latency when plugging in.
I've used amp simulation software before, but to get acceptable latency i've needed some special ASIO driver.
Default Windows driver latency is way too high to play along, so i wonder how Rocksmith behaves in this regard?