the batman stuff is true at the very least. You could hack the driver id file and change it to a geforce and you'd get fsaa on radeons. There is an old thread about it here.
Its why i wont buy batman 2 until i know all features work on my 5850
AMD being able to deliver DirectX 11 hardware into the hands of developers a full 6 months ahead of nVidia, means that with one single known exception, every game released through to 2012 will have been developed on AMD’s Radeon hardware. that gives us a huge advantage.
Did he really say that after trying to promote the laughable tessellation usage in AvP and Dirt2? Wow. Yes Richard, let's only apply tessellation where your cards can handle it and it makes absolutely no impact on IQ.nVidia is pushing a single message and that’s tessellation“, explained Huddy.
I think there's a clear difference between wasting 75% of your tesselated work (what nV is promoting) and applying tesselation everywhere with sense.Did he really say that after trying to promote the laughable tessellation usage in AvP and Dirt2? Wow. Yes Richard, let's only apply tessellation where your cards can handle it and it makes absolutely no impact on IQ.
If Nvidia's message is tessellation, what's AMD's message?
Does a six-month head start really give you an advantage for a game releasing in 18 months? Seems like lots of time for Nvidia to exert their considerable "influence" ($$$$).
Did he really say that after trying to promote the laughable tessellation usage in AvP and Dirt2? Wow. Yes Richard, let's only apply tessellation where your cards can handle it and it makes absolutely no impact on IQ.
If Nvidia's message is tessellation, what's AMD's message?
. “You also have to allow for the fact that everyone’s hardware works in quads. Both nVidia and AMD use a 2×2 grid of pixels, which are always processed as a group. To be intelligent, a triangle needs to be more than 4 pixels big for tessellation to make sense”.
Interesting enough, but why are we being told this? “With artificial tests like Stone Giant, which was paid for by nVidia, tessellation can be done down to the single pixel level. Even though that pixel can’t be broken away from the 3 other pixels in its quad. Doing additional processing for each pixel in a group of 4 and then throwing 75% of that work away is just sad”.
I think Huddy's point is that Nvida's only advantage is tessellation, so that's what they want to fill every game with.
Does a six-month head start really give you an advantage for a game releasing in 18 months? Seems like lots of time for Nvidia to exert their considerable "influence" ($$$$).
My question still stands though - what is AMD's message?
You're calling this no difference?@Kaotik: you probably played a different version of AvP than everyone else. Even in zoomed in marketing screenshots there's no difference.
Does a six-month head start really give you an advantage for a game releasing in 18 months? Seems like lots of time for Nvidia to exert their considerable "influence" ($$$$).
That games are more than just tessellation.
Does anyone think that Nvidia's extreme tessellation performance is balanced, or that games are going to need/use that level of tessellation in the next couple of years? Is it useful in any game you are playing now?
ATI used to get criticised for too many forward looking features, where Nvidia was always "works great in current games, you'll upgrade in a couple of years when you need more". Are we now saying the situation is reversed and Nvidia are touting a forward looking feature that's not going to be useful before the product gets superseded?
Yes I think that the tessellation performance is balanced, and use I think games should need/use that level of tessellation.
Why don't you? It is pretty much awesome and has been for awhile. I always was happy when ATI pushed it in the past and hoped it would catch on in a big way. The stone giant thing was weird though. Something always seemed off about it.
I think there's a clear difference between wasting 75% of your tesselated work (what nV is promoting) and applying tesselation everywhere with sense.
And tesselation definately has impact on IQ in both cases of AvP and DiRT2, though I personally don't see the point in tesselating audience in DiRT2 for example, the water differences are huge, and flags.. well, they're so-so
That games are more than just tessellation.
Are we now saying the situation is reversed and Nvidia are touting a forward looking feature that's not going to be useful before the product gets superseded?
You're calling this no difference?
So not only multiple months advantage but having much more avaliblity inside dev houses will help. Having one or two geforce 4x0 products vs having dozens of ati 5x00 products will mean ati cards are tested and used more in development.
I suspect that Nvidia went overboard on tessellation because it was easy and cheap in terms of transistor budget
Is there any particular aspect of rendering that Nvidia has neglected with Fermi? Nvidia is pushing tessellation and compute which is a big "duh" given those are the big new features in DX11. In what respect is AMD pushing the envelope?
I wouldn't really call it forward looking, Quadros seem to be benefiting greatly from the new geometry setup. Also, the only bottleneck is the content authoring pipeline - there are no technical barriers to better use of tessellation. I wouldn't be surprised at all if games launching in the next 6-12 mths increase the geometry workload and make better use of all those triangles.
If it's so cheap and easy why did it now make it to DirectX and why didn't AMD also beef up tessellation performance?
I think Huddy's point is that Nvida's only advantage is tessellation, so that's what they want to fill every game with. It makes Nvidia products look better than they are, and makes AMD products look worse than they are. An ideal world for Nvidia is where every game is Stone Giant and they can crow about how much faster they are than anyone else.
It's exactly the same as what Nvidia did with PhysX - spend their own time and money filling games with the one thing they can do better than anyone else because otherwise they can't compete.
The truth is that tessellation is nice when it's used well, but a game has to have a lot more to it than tessellation.
I thinks Nvidia's advantage is not only tessellation. It's tesselation, AF, 3D vision, PhysX, Cuda and the whole software environment around is. Nothing stops AMD from inventing by themselfs. To be honest Huddies message sounds like a whining child. Stop whining and do something more than just standard food in terms of graphics.