Panajev2001a
Veteran
All I see is the same CPU physics as always, simple rigid boides that dissaper in time...with a lot of clipping isusses?
It might be same CPU physics as always... but I do not recall many games if any at all that allowed buildings to collapse under mechanical stress due to a portion, but a key one, of the building being heavily damaged or destroyed. I do not recall destroyed buildings disappearing after a few seconds.
http://www.youtube.com/watch?v=zNlDuyvM1jU
I think they did bring something new to the table with their new GeoMod engine, but if they really have not as you said... well... it just shows that sometimes it is better for devs to find a good use for physics rather than go for more and more complex simulations and object persistence.