Also consider that the R680 will most likely be up against the D9E almost as soon as it's released so....
No. D9E is scheduled for March. R680 is scheduled for the last week of January.
Also consider that the R680 will most likely be up against the D9E almost as soon as it's released so....
No. D9E is scheduled for March. R680 is scheduled for the last week of January.
I'm not sure you'll find much in that vein if, as the rumors suggest, AMD's aiming for 15% faster. 15% won't mean the difference b/w playable and not. There might be the odd example like CoH DX9, but outliers like that tend to go both ways.Find a test that shows a game is playable on one solution and unplayable on another, and then we'll talk.
So we should expect both to be released on Valentine's Day?CJ said:No. D9E is scheduled for March. R680 is scheduled for the last week of January.
I'm not sure you'll find much in that vein if, as the rumors suggest, AMD's aiming for 15% faster. 15% won't mean the difference b/w playable and not. There might be the odd example like CoH DX9, but outliers like that tend to go both ways.
But I'm speaking from the skeptic's camp, as usual: less downside.
http://www.firingsquad.com/hardware/amd_ati_radeon_hd_2900_xt_performance_preview/page16.asp
I think Dual RV670 will do better on same PCB.
Edit: If Nvidia won't deliver Dual G92 about same time frame when ATI will: AMD could claim they overtaken the crown from Nvidia with their top dog GF8800Ultra. (I do think that R680 will beat G80Ultra)
Why do you think R680 will run on so low clocks?
Sample and clockrates were allready shown:
Why do you think R680 will run on so low clocks?
Sample and clockrates were allready shown:
http://www.theinquirer.net/gb/inquirer/news/2007/11/17/amd-showcases-radeon-hd-3870-x2
Core clock seems to be on the mark, but what's with that memory clock ?
That's way slower than HD3870... GDDR3 ?
Yes, maybe cost-saving to hit $399-499 MSRP target...
PCB nudies of R680: http://www.techpowerup.com/
See how it bends away from the camera/white lines. If someone was really really bored they could do some maths to figure out the loss in the perceived length and work out its actual length. I've seen people count pins and analyze the res of Halo 3, so I don't doubt someone out there has it in them.