AMD confirms R680 is two chips on one board

Discussion in 'Architecture and Products' started by nicolasb, Dec 14, 2007.

  1. pjbliverpool

    pjbliverpool B3D Scallywag
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    Thanks no-X, thats exactly the kind of answer I was driving for. There are in fact technical differences (which I wasn't aware of - aside from the compression differences) that make Xenos need more bandwidth to produce the same visual result.
     
  2. pjbliverpool

    pjbliverpool B3D Scallywag
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    Thanks silent_guy, thats another great post which clearly explains the reasons why Xenos does need more bandwidth than RV670 to produce the same visual result despite being a weaker chip overall.

    For the record though, I wasn't trying to compare apples to oranges. My original aim (which I stated several times) was to identify IF there were indeed differences between the two chips which make the bandwidth requirements different. After much wrangling I think you, along with a couple of others have now answered my original question.

    Interestingly though, this new found information about Xenos' unusually high bandwidth requirements does have implications for comparisons with other GPU's were the overall power is much closer, and eDRAM is often touted as the deciding factor, but thats a discussion for another thread.
     
  3. AlexV

    AlexV Heteroscedasticitate
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    What a lot of us have been trying to say, and you've been refusing to see is this:the comparison is flawed, period. Why, you ask?Because it's ill constructer. Of course scenarios can be built where you gobble up 500GB/s of bandwidth...scenarios that could run on let's say an X1900XTX. Just like you can build a fragment program that makes the 8800 Ultra cry, literally. Do those two things mean that:

    a)If something can be made to require 500GB/s on an X1900XT, all newer chips, due to them being more advanced are automatically always bandwidth limited, or are those more likely to be corner/extreme cases, and as such will be coded around.
    b)If such a shader does exist, is the Ultra ridiculously underpowered in terms of math abilities and thus needs to be 1024 SPs at 5GHz, or is that simply something that'll exist only in theory/will be coded around IRL.

    That was the basic point:the RV670 is adequated to what'll happen in 99% of scenarios, not for a hypothetical 1%(percentages aren't necessarily accurate and I've used them merely to illustrate a point). That's the way in life, bitch that she is:you make tradeoffs, in this case the extra BW wouldn't have justified the increase in R&D costs/PCB complexity due to it not alleviating a major bottleneck in that architecture.

    There have been a number of reasons given in this thread, and in the linked article, that explain why Xenos was engineered as it was, and if you sum them up you'll see that it wasn't due to the incredible demand for bandwidth that it ended up as it did. And, does anybody know if devs are actually using the EDRAM as it was meant/touted to be used initially(meaning tiling in order to enable 4x AA at 720p)?Maybe in that scenario you'd end-up hitting the theoretical 256gb limit(which, btw, is limited by inter-die communication rates as well, and BW to main memory), but when porting it to PC you're probably going to end up shaving quite a bit of that hit due to the BW saving techniques present in desktop GPUs and absent in Xenos.
     
  4. pjbliverpool

    pjbliverpool B3D Scallywag
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    Your still assuming I was trying to argue that RV670 is bandwidth limited. I wasn't. If anything I was using the fact that RV670 isn't bandwidth limited to make an observation about the usefulness of all that bandwidth in Xenos.

    Its now been well demonstrated that Xenos does need all that bandwidth but isn't able to use it for better effect in rendering due to other limitations of its architecture. This is exacly the question I wanted answered when I started this and now it has been, so as far as i'm concerner the argument was successful even if I did have to go round the houses to get to the answer.
     
  5. AlexV

    AlexV Heteroscedasticitate
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    As long as everybody's happy:D
     
  6. ninelven

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    Oh I didn't miss anything.. every GPU ever made MUST be bandwidth limited in some situations. For that matter, every GPU ever made was also CPU bound, fillrate bound, shader bound, etc... in some situation.
     
  7. pjbliverpool

    pjbliverpool B3D Scallywag
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    Yes, but the point was whether those situations so rare that eDRAM in effectively useless in Xenos in 99% of cases.

    The answer is clearly no because architectural peculiarities mean it requires more bandwidth to produce the same result.
     
  8. 3dcgi

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    I don't want to unnecessarily prolong the OT discussion, but I would like to reiterate one of silent_guy's points. Once the decision was made that edram was necessary to get enough bandwidth it wasn't much more costly to ensure that bandwidth would never bottleneck the ROPs.

    Also, I wouldn't say the bottleneck is the bandwidth between dies as it's designed to match the number of ROPs. So if there is a bottleneck there it's the combination of the two, not just the link bandwidth.
     
  9. ninelven

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    Did you really expect the engineers would dedicate 1/3 of the transistor budget to something that was useless in 99% of cases? I mean I know everyone has been down on ATI/AMD lately but damn...

    [strike]Finally, WTF does all this have to do with R680?[/strike]n/m
     
  10. NRP

    NRP
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    I think pjbliverpool should just go ahead and create a "PC Defense Force" (if it doesn't already exist). This seems like nothing more than another chapter in his quest to "prove" the console gpus are crap, which is a prevalent "theme" in most of his posts.
     
  11. Squilliam

    Squilliam Beyond3d isn't defined yet
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    I think there was an excellent thread somewhere, where some developers discussed coding for the different platforms. They code for their machine and the strengths and weaknesses of that machine.
     
  12. pjbliverpool

    pjbliverpool B3D Scallywag
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    Of course not. Thats why I asked for a proper explanation of the reasons which drive the different bandwidth requirements in my first post.

    Unfortunatly some people still don't seem to have grasped exactly what it was that I was asking.
     
  13. pjbliverpool

    pjbliverpool B3D Scallywag
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    Thanks for your useful contribution there NRP. Typically insightful as always.

    Its actually quite interesting how you seem to have drawn a conclusion from this discussion which points to "console GPU's being crap". Care to share how you arrived at that little nugget of wisdom?
     
  14. ninelven

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    Yet when people politely explained the situation to you, you ignored what was presented and continued along the line of "either Xenos didn't benefit greatly from having all that extra bandwidth or that RV670 was bandwidth limited on at least a partially regular basis," which would be wrong.

    Furthermore, this very topic has been discussed, at length, on this very forum. You could have bothered to read the Xenos article, searched the console forum, taken this topic to pms, or made your post as a new topic in the console forum or even this forum.

    Instead, we have 4+ pages reaching the stunning conclusion that developers make the most of the hardware that is available to them.
     
  15. Albuquerque

    Albuquerque Red-headed step child
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    I have an even better idea:

    Any more news on availability of the 3870X2 parts? Any more rumors on price, performance, and the possibility of that "new spin" of the RV670 core?
     
  16. Shtal

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    Why?

    The only reason I would see for improvement:

    A. higher clock frequency.
    B. less heat and power.

    If I was ATI/AMD - I would focus adding TMU's and ROP's.
     
  17. ECH

    ECH
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    Thoughts on a 3870x2 being 1.7x to 2.0x faster then a 3870? It appears that they may have a 3870 X2 under review
    Source
     
  18. PsychoZA

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    When does the NDA lift? (Quick search didn't yield anything)
     
  19. CJ

    CJ
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    Last I heard was 23rd for the HD3400 and HD3600. And 28th for the HD3870X2.

    Edit: Don't look suprised if the HD3870X2 launches sooner than the 28th.
     
    #259 CJ, Jan 14, 2008
    Last edited by a moderator: Jan 15, 2008
  20. PsychoZA

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    Thanks. Thats great, right in the middle of Winter-een-mas.
     
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