The problem is that games aren't necessarily parallelizable. Game developers have been very focused on it since the arrival of PS360. I wouldn't say the current games are rudimentary efforts anymore.
The most scalable game is probably RAGE because its texture transcode will use any number of cores. Unfortunately this is somewhat moot because it runs well on a dual core. Civ 5 was touted to be scalable too.
I play everything on 3 year old quads and don't plan on any upgrades because everything runs 60 Hz unless I crank the SSAA. Still GPU limited in most cases.
The most scalable game is probably RAGE because its texture transcode will use any number of cores. Unfortunately this is somewhat moot because it runs well on a dual core. Civ 5 was touted to be scalable too.
I play everything on 3 year old quads and don't plan on any upgrades because everything runs 60 Hz unless I crank the SSAA. Still GPU limited in most cases.