To the coders out here:
All the shiny/glossy specular highlighting effects which even any old Geforce2 MX can render (tested this myself by the way) are not visible on my Radeon Mobility 9000 (equivalent to any Radeon 8500 desktop card) or ANY other r200 based card. it does work on newer r300 based. If you want to try this on your card, you can see this in the game Hegemonia (shiny metal surfaces) and Silent Hill 2 (slimy monster skins) for example. The rolling demo of the game "Hegemonia" is just about 40mb and you can see the effect there perfectly. Without it the satellite in the intro, planets and ships are looking absolutely flat and unrealistic and not very cinematic at all.
I´ve been asking Digital Reality (developers of Hegemonia), those guys said it would be the drivers, since my card SHOULD be able to do that so called "Specular Highlighting" or also "Specular Mapping" (a DirectX 8.1 Vertex Shader effect as far as I know) hence this feature should be recognized by the game and enabled, but it doesn´t happen/remains disabled on my card. A diagnostics tool also recognized this effect to be working on my graphics hardware - i mean even a Geforce2 MX can do it and my card is more Geforce3/4 like.
Screenshots and more info here:
http://www.rage3d.com/board/showthread.php?s=&threadid=33719849
I have reported this often enough to ATI via their report form, report tool, email, forums - they won´t do anything.
Whoever may be able to help me please post to this thread. Is there a way to emulate or force the feature for r200 based cards?
Thank you very much in advance.
All the shiny/glossy specular highlighting effects which even any old Geforce2 MX can render (tested this myself by the way) are not visible on my Radeon Mobility 9000 (equivalent to any Radeon 8500 desktop card) or ANY other r200 based card. it does work on newer r300 based. If you want to try this on your card, you can see this in the game Hegemonia (shiny metal surfaces) and Silent Hill 2 (slimy monster skins) for example. The rolling demo of the game "Hegemonia" is just about 40mb and you can see the effect there perfectly. Without it the satellite in the intro, planets and ships are looking absolutely flat and unrealistic and not very cinematic at all.
I´ve been asking Digital Reality (developers of Hegemonia), those guys said it would be the drivers, since my card SHOULD be able to do that so called "Specular Highlighting" or also "Specular Mapping" (a DirectX 8.1 Vertex Shader effect as far as I know) hence this feature should be recognized by the game and enabled, but it doesn´t happen/remains disabled on my card. A diagnostics tool also recognized this effect to be working on my graphics hardware - i mean even a Geforce2 MX can do it and my card is more Geforce3/4 like.
Screenshots and more info here:
http://www.rage3d.com/board/showthread.php?s=&threadid=33719849
I have reported this often enough to ATI via their report form, report tool, email, forums - they won´t do anything.
Whoever may be able to help me please post to this thread. Is there a way to emulate or force the feature for r200 based cards?
Thank you very much in advance.