Accurate human rendering in game [2014-2016]

Discussion in 'Console Technology' started by babcat, Mar 13, 2014.

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  1. eloyc

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    Ok, that was... weird. I mean... whatever. :-S

    Nice teeth, BTW.
     
  2. London-boy

    London-boy Shifty's daddy
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    Reminds me of 'that scene' in Deadpool...


    Sent from my iPhone using Tapatalk
     
  3. eloyc

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    I was pretty disgusted while watching that movie, so I can't quite remember which one... :-/
     
  4. London-boy

    London-boy Shifty's daddy
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    The strap-on sex scene.
     
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  5. eloyc

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    Oh, yeah, that scene... XD
     
  6. Clukos

    Clukos Bloodborne 2 when?
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    Jack Joyce from Quantum Break, in-game model zoomed in during gameplay
    [​IMG]

    Very detailed, even though some textures look a bit smudged (due to reconstruction maybe) :yep2:

    Another one, bit closer
    [​IMG]
     
    #966 Clukos, Apr 9, 2016
    Last edited: Apr 9, 2016
  7. Jupiter

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    I could not tell that with that blur. ^^
    The subtleties of the face can not be seen here.
     
  8. Clukos

    Clukos Bloodborne 2 when?
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    Another one
    [​IMG]

    Edit: Last one, different lighting conditions
    [​IMG]
     
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  9. Jupiter

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    The Division in gameplay, 1080p

    [​IMG]

    For such an online game, it looks good. Of course some places have edges etc. I do like the hair shading, the human skin and the SSS.

    It is also hard to zoom and get close to it.
     
  10. Billy Idol

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    QB has really great models. And in my case, this really helped me to appreciate the story and the characters more.
     
  11. ultragpu

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    Ingame Izzy shots from The Order
    [​IMG]
    [​IMG]
    [​IMG] [​IMG]
    Probably the most CGI looking ingame model I've ever seen
     
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  12. Clukos

    Clukos Bloodborne 2 when?
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    That collar thing is bothering me but she looks great i agree.

    Jack Joyce again, no self shadowing during gameplay
    [​IMG]

    Afaik only Until Dawn is doing proper self shadowing during gameplay and even that is excluding hair. QB gets both an extra lighting pass + self shadowing during cutscenes. I think the best part about QB is not the model itself but the animation during cutscenes, it looks very convincing :yep2:
     
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  13. Jupiter

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    I would agree. Unfortunately, these are limited to 30fps because of the data. I think Eurogamer had said that.
     
  14. Clukos

    Clukos Bloodborne 2 when?
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    Yeah, 30hz cutscenes unfortunately, if they fix the frame pacing it'll be okay as you don't have control of the character. It could definitely look better at 60hz or more though.
     
  15. Clukos

    Clukos Bloodborne 2 when?
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    There seem to be some pre-rendered videos in the game (to help with loading perhaps), you can notice them because they don't have the reconstruction technique (what the game would have looked like at native res) and gpu load drops significantly (like 10-20%)

    Pre-render with in-game assets at native res
    [​IMG]

    Real-time with reconstruction
    [​IMG]
     
  16. DieH@rd

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    Amazing. I should really replay it one of these months.
     
  17. Karamazov

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  18. Clukos

    Clukos Bloodborne 2 when?
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    Two more from QB, both real-time this time
    [​IMG]
    [​IMG]
     
  19. bunge

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    I'm having trouble liking the look of this character. I think he reminds me too much of this guy:

    [​IMG]
     
  20. EsppiraK

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    QB ingame Xbox One.

    [​IMG]
    [​IMG]
     
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