Accurate human rendering in game [2014-2016]

Discussion in 'Console Technology' started by babcat, Mar 13, 2014.

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  1. Egmon83

    Egmon83 Regular

    He knows drake from 3-4 games already. maybe he is into serial killers with a sense of humour? :p
     
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  2. Ike Turner

    Ike Turner Veteran

    Last edited: Apr 29, 2016
    PeanutButterOnPickles and milk like this.
  3. DieH@rd

    DieH@rd Legend

    Yes, Arkham Knight is amazing.
     
  4. London Geezer

    London Geezer Legend Subscriber

    I wouldn't say underrated. They got a lot of acclaim for the visuals, especially considering they were using the "old" Unreal engine. Pretty much everyone praised them, and rightly so. Beautiful game. Didn't love it, but it was beautiful.
     
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  5. DieH@rd

    DieH@rd Legend

  6. Ike Turner

    Ike Turner Veteran

    Gameplay shot (Character was talking that why he is slightly motion blurred sorry)
    [​IMG]
     
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  7. Clukos

    Clukos Bloodborne 2 when? Veteran

    Uncharted 4
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    First image png the rest compressed jpg
     
  8. Warchild

    Warchild Newcomer

    pc version running well above 1080p but downsampled:
    [​IMG]
    [​IMG]
     
  9. [​IMG]

    [​IMG]

    In some cases, the faces in this game can be unpleasing to look at like a lot of games (uncanny valley), but for the most part they can be pleasing to look at for me.
     
  10. Clukos

    Clukos Bloodborne 2 when? Veteran

    Scarecrow ain't pleasing to look at :p I think the art direction this time was excellent. They managed to hide almost every flaw Unreal 3 had, clever tricks and talent can go a long way!
     
  11. Egmon83

    Egmon83 Regular

    During daytime, AK fell apart IMO. It needs the rain shaders applied to look real. Still, it was a great visual experience! My PS4 top 5 easily!!
     
  12. Clukos

    Clukos Bloodborne 2 when? Veteran

    In-game model viewer from U4

    Elena
    [​IMG]

    Nate
    [​IMG]

    Sully
    [​IMG]

    These are gameplay models under ideal lighting conditions, cutscenes get that very pleasing self shadowing + a bump on skin shading from what it looks like :)
     
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  13. The attention to detail on the clothing is amazing in those captures. They literally went out of their way to get the wrinkles, stretching and the bending correct.
     
  14. hesido

    hesido Regular

    Do they move on the the model viewer?
     
  15. Cjail

    Cjail Fool Veteran

    Did Elena undergo plastic surgery?
    No because that's the feeling I get when I look at her face: more prominent cheeks, different nose, silk smooths skin...plastic surgery!

    Oh and is Sully wearing a wig?
    Because his hairs look really fake to me.
     
  16. ultragpu

    ultragpu Banned

    But those models do feature self shadowing or am I missing something? Even in gameplay I see SS.
    [​IMG]
     
  17. Clukos

    Clukos Bloodborne 2 when? Veteran

    Yes but not from all light sources from what I've seen, nothing like Ratchet & Clank for example (which to be fair has a more simple visual design approach and scope and maybe can afford to do more in some cases). We'll have to see when we finally get the game but that's my bet from what I've seen.

    Another one, cutscene vs gameplay, looks very close (geometry doesn't seem to change)
    [​IMG]
    [​IMG]

    About the shading pass what i'm thinking is that it's more refined during cutscenes (better hardware allocation) but not to a point where the models between cutscenes and gameplay look completely different (like RotTR).
     
  18. Starx

    Starx Regular

  19. Karamazov

    Karamazov Veteran

    well now that's looking quite good

    [​IMG]
     
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