If you breathe properly (diaphramatic breathing), your chest doesn't move but your belly does, which is hidden under the clothes. Given Nate etc's perchant for amateur opera away from all the exploring, I see nothing wrong.
You wanna see some chest ?
So then...show us !That's my line.
@ 0:24 I was like "ouch, he saw me looking at his pecs. It was weird... :-SYou wanna see some chest ?
Incredible facial animation. They've nailed the pain-grimace noticably better than the UC4 one after the car crash, which to me looked too much like a smile. (Maybe that was fixed later on, dunno)Facial Animation in this sequence is...well...insane..(starting 14:35)
I believe part of it is because the ingame character is a 1:1 recreation of a real actor who is also doing the performance capture for the same character. Compare that to UC4 where Drake is a fictional character with a stylised look and completely symmetrical face who receives performance capture from someone who doesn't look like Drake.Incredible facial animation. They've nailed the pain-grimace noticably better than the UC4 one after the car crash, which to me looked too much like a smile. (Maybe that was fixed later on, dunno)
That said, running against stationary objects (0:17) problem that plagued the industry for the last 30 years is still there, and I've noticed a jumpy motion capture at 8:31 (guy turning), if that's not a time glitch, it looks like uncleaned motion capture! (I wasn't able to watch all, I jumped between scenes, maybe there's more?)
I'm loving the visuals of this game, and I'm extremely impressed by the facial animation.
Well
I believe part of it is because the ingame character is a 1:1 recreation of a real actor who is also doing the performance capture for the same character. Compare that to UC4 where Drake is a fictional character with a stylised look and completely symmetrical face who receives performance capture from someone who doesn't look like Drake.
Is the main person in Quantum break modeled after a real person?
Seems pretty convincing for a fictional character, I've got to say. Both his hands interacting correctly with in-game geometry (his face and the rock).