I think I've read something about developers liking the RSX because of it's efficiency in rejecting pixels (early Z???) to avoid wasting bandwidth from overdraw...
If only I could remember where I read it...
It's probably here in the forum somewhere... Anyone want to lend a hand and link it?
Now that is an interesting question. I remember reading somewhere about a backface cull being supported in the RSX. Could this be a major benefit?