We all have the right. Just only some people will excercise of it.
- Vertex Shaders beyond DirectX 9 - up to 1024 static instructions, with up to 65536 instructions executed in loops, branches and subroutines
- Pixel Shaders beyond DirectX 9 - up to 1024 instructions
Should I exercize it or not? But exercize what? We have only a few ISA info.RussSchultz said:We all have the right. Just only some people will excercise of it.
I have no problems with your posts but they are not 100 % accurate and save jugement for the offical PR.
flf said:Doomtroooper was saying...
I have no problems with your posts but they are not 100 % accurate and save jugement for the offical PR.
Oh, well... that changes everything. As we all know, official PR is the gospel and never deceives.
Chalnoth said:Btw, the DDR2 would have to be around 225-250 (900-1000MHz effective) to do what you're describing. This fits well within current rumors.
Chalnoth said:If you'll note, I realized that a few posts later...
The first spin of DDR technology doubled the performance of standard synchronous DRAM by pumping data bits on both the rising and falling edge of the clock cycle. Macri said the revised version doubles the total bandwidth again by increasing the data fetch from 2 to 4 bits. As a result, the same 100-MHz SDRAM core that became a 200-Mbit/s-per-pin DDR device will jump to 400 Mbits/s per pin with DDR-II.
With a different package and more bandwidth, DDR-II modules will have more pins than the 184 found in today's DDR-I dual-in-line memory modules — probably more than 200 pins. Macri said there is a development push for a single DIMM that will support either chip, and that DDR-II chips will be fully compatible with their predecessors.
WX said:Also... according to The Inquirer, Samsung's DDR-II Ghz chips each transfer data at 4 GB/s. So if an NV30 has 8 128 Mbit chips, does the following equation make any sense?
4GB/s * 8 = 32GB/s