A comparison of PS3 and 360 as media players

Hi,

I can confirm long play mode records in AVC at 3X, and supports background recording during gameplay, blu-ray playback, etc., just the same as DR mode.

You will also be able to watch a program while it is recording, as well as fast-forward, fast-forward viewing (i.e. 1.5X with sound), and use the scene search functionality.

Oninotsume
 
I don't really see the point of the Playtv/Torne since it's obvious that the only thing that PlayTV uses the PS3 is for storage and it's video and audio output. A better solution IMO would be to only include only the terrestrial tuners which would allow to cut down the size and power of the unit and perhaps allow it to be run solely of USB power. This would allow them to remove the hardware decoders and encoders on the unit. The only con would be the lost of AVC conversion but most consumer level AVC hardware encoders are absolute trash so it really isn't that great of a lost.

Everything i said was wrong sorry.
 
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I don't really see the point of the Playtv/Torne since it's obvious that the only thing that PlayTV uses the PS3 is for storage and it's video and audio output. A better solution IMO would be to only include only the terrestrial tuners which would allow to cut down the size and power of the unit and perhaps allow it to be run solely of USB power. This would allow them to remove the hardware decoders and encoders on the unit. The only con would be the lost of AVC conversion but most consumer level AVC hardware encoders are absolute trash so it really isn't that great of a lost.

Eh... there are opportunities to integrate the various media services on a PS3 though (e.g., add Google TV like search).

The AVC encoding is indeed performed by PS3's CPU.
 
HBO joins PlayStation Network video service:
http://www.joystiq.com/2010/05/25/hbo-joins-playstation-network-video-service/

Time Warner's premium cable channel is coming to the PS3 and PSP later today. Sony has just announced that programming from HBO will be made available via the PlayStation Network video delivery service in North America. The initial selection includes the both the first two seasons of True Blood (Season 2 debuts on DVD today, as well). In addition, select seasons of Big Love, Entourage, Eastbound and Down, The Sopranos, Sex and the City, The Wire, Rome, Da Ali G Show, Curb Your Enthusiasm and Flight of the Conchords will also be available, with "more titles and additional seasons to be added each week."


Original Source: http://www.nasdaq.com/aspx/stock-ma...005241647dowjonesdjonline000268#ixzz0ouj3HgDl

McGee said an episode of the HBO series "True Blood" will be available for download through the PS3 for $2.99, while episodes from most TV dramas on the PlayStation are priced at 99 cents per episode.
 
$3 per episode! 12 episodes would cost $36 where the boxed set can be got for $30 allowing lots of repeat viewings! Digital distribution really doesn't 'get it'! What's a subscription cost to HBO that one would rather buy episodes piecemeal from PSN?
 
$3 per episode! 12 episodes would cost $36 where the boxed set can be got for $30 allowing lots of repeat viewings! Digital distribution really doesn't 'get it'! What's a subscription cost to HBO that one would rather buy episodes piecemeal from PSN?

That is the price I have been paying for HD tv episodes for the past four years (240 points) on the 360 and PSN Video has had the same prices for the same items since day one of their launch. I have been dying for an Apple-like "Season Pass" but it appears that neither platform holder nor distributor are interested in that model. I'm not sure where the "while episodes from most TV dramas on the PlayStation are priced at 99 cents per episode." was derived; EDIT2: all the shows I watch are $1.99/(160 MS points) SD and $2.99/(240 MS points) HD. It is not lost on me that Wolverine and X-men cost me $78 but now I own all the episodes in HD while each of the three- or four-episode DVDs cost $12.50 each on amazon and there is still no BD release. As for multiple viewings, these are not rented they are purchased the 360 Zune marketplace even allows me to store them on my PC.
 
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No major entertainment industry has fully grasped digital distribution and proper pricing. It still boggles my mind to this day that these industries expect people to pay the same, or sometimes more than a physical item purchase. I find it hard to believe in this day and age servers and bandwith cost more than physical media and replication/distribution. It's the main reason it's still a niche market.

Hopefully at some point, one of these industries will find that by making prices reasonable and easier to justify, they will grown their volume exponentially.

With that said, I'm glad it's at least available and an option to me, the consumer. Will I be paying for any of these? NO. But, at least it's there.
 
What I don't understand is that they seem to not want to cannabalise DVD sales, but a sale is a sale! Who cares what medium it comes on (or doesn't, in the case of DLC)? As for it being an option, the problem is if content is released, doesn't sell because it's not sanely priced, and this is taken to prove DLC doesn't work. DLC IMO is all about nickle-and-dime-ing, and not straight fleecing!
 
The studios are not stupid. They are skimming the market. As far as I know, they have been experimenting continuously with assorted digital and physical distribution worldwide for more than a decade. So they should know how to price for profitability, or for market share. It is a complex problem because different geography has different behavior, regulation and infrastructure but DLC has no boundary per se.

They are also waiting for the right timing and technology to avoid cannibalizing or collapsing the physical channels. There are studio divisions who want to push for pure DLC, and others who want to maximize the profit for all channels, taking small steps at a time based on market feedback.

For HBO, I don't think they are hard up for DLC $$$. According to published market share figures, their cable delivery model triumphs combined Internet-style DLC by a huge gap today. They are probably pricing the content for additional profit (They want you to go with cable than to buy their shows from other networks).
 
What I don't understand is that they seem to not want to cannabalise DVD sales, but a sale is a sale! Who cares what medium it comes on (or doesn't, in the case of DLC)? As for it being an option, the problem is if content is released, doesn't sell because it's not sanely priced, and this is taken to prove DLC doesn't work. DLC IMO is all about nickle-and-dime-ing, and not straight fleecing!
I've asked this question many times before, and the answer from the US folks is that their postal system just isn't fast enough, hence the disproportionate need for brick&mortar pickup, which in turns creates dependencies where there should be none. In a market where each method of purchase is equally viable, publishers would not have to care about brick&mortar stores and Gamestop et al would be a fringe business with no weight to make any demands. Just as it is in most of Europe.
 
http://www.computerandvideogames.com/article.php?id=249514

Vivid Video - the world's largest porno creator - has told CVG that it opened discussions with Sony on the matter, but that the negotiation "didn't lead anywhere".

CVG understands that Vivid requested that Sony set up an age-locked area to download and stream adult movies on PS3 - to complement the console's existing portfolio of 'mainstream' films and TV shows.

...

They should do their own BD-Live server and client app.
 
can anyone tell me their theory as to which will use the least amount of resources during a game?

Playing custom music from a streaming PC or off of a USB drive on my 360?

thanks
 
can anyone tell me their theory as to which will use the least amount of resources during a game?

Playing custom music from a streaming PC or off of a USB drive on my 360?

thanks
I didn't even know you could play custom music during a game by streaming it off another PC.

They'd both use the same amount of system resources, since cutom audio is provided for in the reserved CPU and memory for the guide. The first one might not be great if you were playing an online game though, which is why I thought it didn't work. I believe the console turns off background networking stuff when a game goes online.
 
I didn't even know you could play custom music during a game by streaming it off another PC.

They'd both use the same amount of system resources, since cutom audio is provided for in the reserved CPU and memory for the guide. The first one might not be great if you were playing an online game though, which is why I thought it didn't work. I believe the console turns off background networking stuff when a game goes online.

yes, you can play custom music off a stream form PC while playing online....but I agree that it would add unnecessarily to network overhead compared to on board. I have not noticed and ill effect while playing though.

thanks for the heads up on the resources
 
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