Hi,
I know little in general about terminology, but I would love it, if someone could answer me; Why is it, that games still have the annoying tendency for smoke and explosions to be cut off ugly like when their flatness passes through a wall ???
I would have thought that our technology would have found a way to stop that (clipping?) effect that looks a sorta bad...
Are there ways to stop that ??
Why don't programmers use those ways ??
We can do so much with graphics but can' stop the smoke from getting cut off in the floor !!
I know little in general about terminology, but I would love it, if someone could answer me; Why is it, that games still have the annoying tendency for smoke and explosions to be cut off ugly like when their flatness passes through a wall ???
I would have thought that our technology would have found a way to stop that (clipping?) effect that looks a sorta bad...
Are there ways to stop that ??
Why don't programmers use those ways ??
We can do so much with graphics but can' stop the smoke from getting cut off in the floor !!