scooby_dooby said:Jaws said:Okay, FSAA as SSAA...
Backbuffer bandwidth = 42 MB x 60 FPS x (2 read|write x 5 overdraw)* ~ 24.6 Gbytes/sec
* Squeak, does your definition of overdraw take into account read|writes? If not, then this would be halved to 12.3 GBytes/sec...
I understand this is a worst case scenario but doesn't that make the PS3 CPU bandwidth somewhat limited?
All this Back-buffer stuff it needs to travel on the main CPU bus right? not the Bus to the Ram on the GPU? And the main CPU bus only has about 25gb/s of bandwidth.
So, if it's ballpark 12.3GB/s for the backbuffer bandwidth, doesn't that leave the main bus with only around 13gb/s available?
Or does all this backbuffer data travel to the GPU memory leaving the CPU bus free for everything else?
The backbuffer/frontbuffer can go wherever you like. Not sure where you got the idea it could only go to XDR?