pc999 said:Isnt 1280X720X64X4X30(or 60FPS)=7077888000b=~7Gb@30FPS
Anyway I am no programer, please correct me
@60FPS=~14gb
And 1980X1080X64X60 (Ithink they refered this in the press c.)=~8gb
jvd said:where u getting the 64bit part from ? shouldn't it be 32bit as that is what its renderered in ?
I thought all video cards rendered in 32 bits , well i guess 28bits and 4 bits for alpha or whatever ?Apoc said:jvd said:where u getting the 64bit part from ? shouldn't it be 32bit as that is what its renderered in ?
Is it rendered at 32 bit? I thought it would render the framebuffer full precision and then "downsampled" it to 32 bits on output to the monitor/tv.
jvd said:I thought all video cards rendered in 32 bits , well i guess 28bits and 4 bits for alpha or whatever ?Apoc said:jvd said:where u getting the 64bit part from ? shouldn't it be 32bit as that is what its renderered in ?
Is it rendered at 32 bit? I thought it would render the framebuffer full precision and then "downsampled" it to 32 bits on output to the monitor/tv.
Or is that color percision ?
Shifty Geezer said:AA should be a simple multiply, as its n times the samples per pixel. eg. 4x MSAA adds four pixels around the target pixel for sampling, so requires 5x thebandwidth of just that pixel alone without AA.
No. 4xAA does not add 4 samples around a central one, it replaces the central one with 4 samples. Maybe you've been confused by those MSAA sample pattern screenshots? Also, MS is really easy to compress, and texture and vertex BW does not increase, so the BW requirement is much less than 4x the no AA requirement. Best case BW requirement for 4xMSAA is: same as no AA. Worst case: 4x the BW of no AA. Real world: somewhere in between.Shifty Geezer said:AA should be a simple multiply, as its n times the samples per pixel. eg. 4x MSAA adds four pixels around the target pixel for sampling, so requires 5x thebandwidth of just that pixel alone without AA.
Shifty Geezer said:fp 10's the same as 32 bit colour (32 bits per pixel). fp 16's double that (assuming 16 bit alpha) at 64 bits per pixel.
If by framebuffer you mean the frontbuffer you can actually send to the RAMDAC then no it doesn't. However it does have 64bit and 128bit backbuffers which are also known as framebuffers...jvd said:looking through daves preview of the nv40 it doesn't seem to have a 64bit framebuffer.
Rockster said:Are you guys ignoring the Z-buffer on purpose? Seems illogical since you can't have one without the other. That would essentially double your requirements sans compression.
Titanio said:I don't think you'd be anti-aliasing your framebuffer either