4096 x 2160

could it be that the TV is 4096x2160 native?

Tested it again, and I set the OS resolution to 4096x2160 while I set Resident Evil 2 Remake to 3840x2160. And like with the images provided by Shifty, two vertical black bars appear when the source is 4096x2160 but the image provided is 3840x2160.

This is in OpenSUSE -german reliability baby, the best distribution I tried, and a very old one-.

How easy and fast is to take an screenshot on Linux tbh (press Prnt Screen and you are done, no waiting, no several graphics layers, just plain taking the screengrab).

The vertical black bars can be clearly seen in the screengrab.

bAM9vbz.jpeg


sbwDwOL.png
what is the name and model of your tv?
 
yeah thats not a DCI 4k full frame 4096x2160 tv as far as i can tell
maybe that's why the image looks a bit stretched I guess... I mean, probably the GPU is trying to downscale the image and create the black bars but the actual pixels aren't there. shrug
 
could it be that the TV is 4096x2160 native?
I don't know if there have been any TVs with that resolution. There were maybe some monitors that were 4096x2160. This one (from many years ago) claims to be:

It is almost certain that your TV is 3840x2160. I do think you can get projectors that are 4096x2160:
 
4096x2160 is a cinema format, the true 4K, so I expect higher-end AV equipment supports it. It's not a broadcast format so little expectation for home TVs to support it.
 
I don't know if there have been any TVs with that resolution. There were maybe some monitors that were 4096x2160. This one (from many years ago) claims to be:

It is almost certain that your TV is 3840x2160. I do think you can get projectors that are 4096x2160:
that's one hell of a projector. As for the monitor, the only downside I found is the contrast ratio.

I got a picture in the same place with the resolution set to 3840x2160 at the OS level and 3840x2160 in the game.

TfXfo0C.jpeg


Will compare later, I gotta go, but it looks basically the same, stretching wise, but without the black bars.

bAM9vbz.jpeg
 
that's one hell of a projector. As for the monitor, the only downside I found is the contrast ratio.

I got a picture in the same place with the resolution set to 3840x2160 at the OS level and 3840x2160 in the game.

TfXfo0C.jpeg


Will compare later, I gotta go, but it looks basically the same, stretching wise, but without the black bars.

bAM9vbz.jpeg
There are so many pixels I doubt you'll be able to spot any scaling artifacts in games or video.

Anyway you should set the OS to the resolution of your monitor. Most games now run in borderless windowed mode but if you're in fullscreen, the game should also be set to the resolution of the monitor unless you need more performance and the game doesn't support DLSS/FSR/XESS or basic resolution scaling. Basically in the modern era your monitor should always be receiving a native resolution signal.
 
just installed the most recent OS kernel, 6.14, which now includes the drivers of the GPU natively, so there's no need to tweak anything, and new resolutions have appeared. Out of curiosity, I tried 320x240 -before the minimum was 640x400- and this reminds me of how I played games in the late 90s.

L0U6sbI.png


FKcTWpR.jpeg
 
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