OtakingGX said:
Did they mean LOD management?
yes definitally, lol. i think!
something most people forget is that, when Project Reality was announced in August or September of 1993, they announced having 100,000 polygons per second performance.
they certainly hit that target and more, since N64 could do well over 100,000 textured, fully featured polys/sec.
what was not understood then, is that N64 would never be delivering Jurassic Park or T2 graphics to games. there was a lot of confusion over that. even SGI's highest-end, most expensive visualization systems that cost $100,000 (and up) could not produce Jurassic Park or T2 graphics in realtime. the difference between pre-rendered and real-time graphics was not understood by most gamers at the time.
N64 would've been a killer machine if it had 8k or 16k texture cache, 8 MB of RAM and a 4x CD-ROM drive, in additon to the cartridges. could that have been priced at $299 in 1996 ?
one could also say that the M2 was basicly the what the N64 should've been, cept M2 didn't have cartridges or anti-aliasing.