Ahem...Himself said:No bug in the hardware would have the bug with one filename and not another..
DaveBaumann said:The silicon is coded to recognise "3DMark03.exe"?
radar1200gs said:No, the silicon is buggy.
Nazgul said:radar1200gs said:No, the silicon is buggy.
The only way this could be a problem with the silicon is if something in the silicon is recognizing when "3DMark.exe" is being run instead of another .exe file. I cannot describe how horrible an engineering design this is. And I can see no way in which the silicon could "accidentally" be noticing the filename, which is what would have to be the case if it was indeed a bug and not an intentional part of the design.
No. Just one person guessing/speculating - and all other persons disagreeing.K.I.L.E.R said:Maybe I am mistaken but have you or has anyone for that matter provided evidence that proves beyond doubt that the NV3x line of cards (the silicon) can detect wheather 3dmark is running or not?
I'm sorry for not reading the ENTIRE thread but I just want to know if there is any hardcore evidence presented.
madshi said:No. Just one person guessing/speculating - and all other persons disagreeing.K.I.L.E.R said:Maybe I am mistaken but have you or has anyone for that matter provided evidence that proves beyond doubt that the NV3x line of cards (the silicon) can detect wheather 3dmark is running or not?
I'm sorry for not reading the ENTIRE thread but I just want to know if there is any hardcore evidence presented.
Tokelil said:How would the GPU know what application is running without the drivers parsing the information to it? And why would the drivers pass the application name to the GPU?
K.I.L.E.R said:Tokelil said:How would the GPU know what application is running without the drivers parsing the information to it? And why would the drivers pass the application name to the GPU?
I just want proof of such a thing occuring.
radar1200gs said:No, the silicon is buggy.
DaveBaumann said:OK, here are some shots from the 3DMark texture filtering tests (2.6MB):
http://www.beyond3d.com/misc/3dmrendering/3dmurk.zip
If you compare the 1x 3dmurk to the 8x 3dmurk shots you'll not that the quality of filtering improves through all the texture sections. Contrast that with the 3Dmark 1x and 8x you see that only every other texture section gets improved filtering. With the name as '3DMark03' the red/green pink/yellow secions always appear to stay at the same filtering level as 1x, while the black/white and blue/pink sections do see improved texture filtering.
DaveBaumann said:But the Quality mode wouldn't selectively apply it to texture in that fashion.
Or both?Good point, I missed that entirely. So what is most possible explanation in your view? Custom made AF for 3dmark.exe or a tweaked Quality (more aggressive) mode?
radar1200gs said:I get identical screen shots for murk and mark using your method.
In fact the screenshots are indentical to setting the level of anisotropy in the driver panel.
I can provide the .bmps if you want.
bear in mid I have a GF3, not a GF-FX.
LeStoffer said:DaveBaumann said:But the Quality mode wouldn't selectively apply it to texture in that fashion.
Good point, I missed that entirely. So what is most possible explanation in your view? Custom made AF for 3dmark.exe or a tweaked Quality (more aggressive) mode?