Tagrineth said:John Reynolds said:Xmas said:I feel like repeating myself, but I don't believe for a second that a single chip Rampage would have performed close to a GF3.
With half the multi-textured fill rate of a GF3, no way. SLI was Rampage's ace up its sleeve (near 13GB of bandwidth in early 2001? impressive), and a rather costly one (for the consumer) at that.
Ah, but all that multitexture fill rate isn't worth much if you run out of bandwidth.
And besides... go look up recursive texturing.
Oh sweet Jesus there we go again...these kind of threads are informative and worth reading up to the second where things get blown out of proportion. There's not a chance in hell that the low end/value Spectre could have come close to a NV20, period.
a) For the last time games with quad texturing appeared in larger quantities only recently and no it wouldn't have driven for more than 4 texture layers either.
b) I didn't see any bandwidth constraints on the NV20, compared to it's MT fill-rates.
And since I'm not really fond of the wording either: John is probably amongst those that knew about recursive texturing long before you, me or anyone out there. I'll leave you to guess why.