The Baron said:I want to say that John Reynolds was involved with the creation of that presentation... but I'm not sure at this point (the boredom of high school is like an ice pick in my brain).
No, not at all.
The Baron said:I want to say that John Reynolds was involved with the creation of that presentation... but I'm not sure at this point (the boredom of high school is like an ice pick in my brain).
Oh well, I look like a moron once again. Don't know where I got that idea.John Reynolds said:The Baron said:I want to say that John Reynolds was involved with the creation of that presentation... but I'm not sure at this point (the boredom of high school is like an ice pick in my brain).
No, not at all.
Fox5 said:I'm not that familiar with powerpoint, but does that 2/19/2004 at the bottom left hand corner of the slide mean it was modified today?
BTW, while I suppose sli makes up for it, I was hoping a single chip would reach the 1 gigapixel barrier, but I guess between geforce 2 gts and ultra performance would be good for the low end.
And pretty nvidia like performance numbers for the rampage there, comparing the banshee to the voodoo3 to the rampage at super high resolution(why is the banshee in there? just lumping 2d/3d chips in there? I wanna see the voodoo 5 in there!) with FSAA on, something which I think the banshee and voodoo 3 would suffer severe performance hits on, and would they have to use the cpu for it? I think rampage single chip at best would be about 3x as fast as v3 at none bandwidth limited reses with fsaa off.(333 MP versus 800 MP)
Nice that it supported HDTV though.
Except according to that slide show, it would have only done so in 16-bit color. Additionally, remember that one of the reasons that the GeForce3/4's performance was much higher than that of the GeForce2 was due to better memory efficiency. Did 3dfx plan to use similar advances? If not, then the low-end product could not have competed with the GeForce3.Tagrineth said:The low end single Rampage was intended to go toe to toe with GeForce3, and likely would have (may not have necessarily defeated it, but it would've definitely compared extremely well).
The low end single Rampage was intended to go toe to toe with GeForce3, and likely would have (may not have necessarily defeated it, but it would've definitely compared extremely well).
that's a rather old slideshow. The Rampage could do 13-bit signed per component, and it had some very good bandwidth reduction features to allow for the higher bit-depths. I'll let tag go into it in more detail (but honestly, if you would just read that link she gave earlier it would answer most questions you have...)Chalnoth said:Except according to that slide show, it would have only done so in 16-bit color. Additionally, remember that one of the reasons that the GeForce3/4's performance was much higher than that of the GeForce2 was due to better memory efficiency. Did 3dfx plan to use similar advances? If not, then the low-end product could not have competed with the GeForce3.
pay more attention before wasting more of my time.Sage said:that's a rather old slideshow.
Chalnoth said:Except according to that slide show, it would have only done so in 16-bit color. Additionally, remember that one of the reasons that the GeForce3/4's performance was much higher than that of the GeForce2 was due to better memory efficiency. Did 3dfx plan to use similar advances? If not, then the low-end product could not have competed with the GeForce3.Tagrineth said:The low end single Rampage was intended to go toe to toe with GeForce3, and likely would have (may not have necessarily defeated it, but it would've definitely compared extremely well).
Xmas said:I feel like repeating myself, but I don't believe for a second that a single chip Rampage would have performed close to a GF3.
Chalnoth said:Except according to that slide show, it would have only done so in 16-bit color. Additionally, remember that one of the reasons that the GeForce3/4's performance was much higher than that of the GeForce2 was due to better memory efficiency. Did 3dfx plan to use similar advances? If not, then the low-end product could not have competed with the GeForce3.Tagrineth said:The low end single Rampage was intended to go toe to toe with GeForce3, and likely would have (may not have necessarily defeated it, but it would've definitely compared extremely well).
Well, if I remember correctly, PS 1.0 was meant for the Rampage, so the Rampage was to have a similar shader architecture to the NV2x: texture instructions separated from color ops. This meant that the Rampage may well have had much higher precision for texture ops (as it should have: FX13 would be pretty inaccurate for textures, with only about 256x256 addressable reasonably-well).Xmas said:Oh, and R200 supports FX16, NV2x has FP32 in the texture shader and in FX9 in the color part. Together with the rather restricted pixel shader capabilities, I don't think FX13 would have been anything like "the 'ace up the sleeve' of Rampage".
heh, i'm flattered.Tagrineth said:In case anyone REALLY wants to know, the single site with the most confirmed (and one unconfirmable but I'm 90% sure it's there) info on what Rampage really was - http://tiger.towson.edu/~tzeger1/3dfx/products/rampage.html
Rashly is the true God of Rampage Knowledge, I'm just a lowly peon Goddess. Hehehe. I should drag him to this thread.
rashly said:ps. i hate when these threads come back to life, but i can't stay away when they do.
John Reynolds said:Xmas said:I feel like repeating myself, but I don't believe for a second that a single chip Rampage would have performed close to a GF3.
With half the multi-textured fill rate of a GF3, no way. SLI was Rampage's ace up its sleeve (near 13GB of bandwidth in early 2001? impressive), and a rather costly one (for the consumer) at that.