Chalnoth said:Bi-cubic filtering : An advanced form of filtering to simulate textures on a "cube" to cover all sides of an image.
Not sure if anybody else saw this, but this makes no sense! I mean, come on...
Linear: ax + b
Quadratic: ax^2 + bx + c
Cubic: ax^3 + bx^2 + cx + d
Bicubic uses a cubic interpolation, as opposed to the linear interpolation used by most filtering techniques.
How in the hell does this translate to simulating textures on a cube?
Am I the only one who sees the quote marks around the word cube?