AMD has HD3D, which hasn't really gotten much air under it, and uses industry standard(?) quad buffering supported by OpenGL and Direct3D (though only D3D is apparently currently supported in drivers)
nVidia has 3D Vision, their propiertary standard, but as it appears, they don't support industry standard(?) quad buffering at all?
http://en.wikipedia.org/wiki/Quad_buffering
http://3dvision-blog.com/the-game-deus-ex-human-revolution-and-its-stereo-3d-support/
To my knowledge, DE:HR was the first game to officially support HD3D, and uses quad buffering which in turn means nVidia users can't get 3D support in this game.
Will the industry move with nVidia like it has mostly done so far regarding 3D support, or will it instead start to use industry standard(?) quad buffering meaning nVidia needs to "yield" and start supporting it instead of (only) 3D Vision?
nVidia has 3D Vision, their propiertary standard, but as it appears, they don't support industry standard(?) quad buffering at all?
http://en.wikipedia.org/wiki/Quad_buffering
http://3dvision-blog.com/the-game-deus-ex-human-revolution-and-its-stereo-3d-support/
To my knowledge, DE:HR was the first game to officially support HD3D, and uses quad buffering which in turn means nVidia users can't get 3D support in this game.
Will the industry move with nVidia like it has mostly done so far regarding 3D support, or will it instead start to use industry standard(?) quad buffering meaning nVidia needs to "yield" and start supporting it instead of (only) 3D Vision?