I wonder when game developers started using 3D modeling programs to develop the models for using in games?
I think that for the first 3D games (Descent, Doom etc.) some kind of in-house modeler was used? But now it is common to model stuff in Maya/Lightwave and import the models for use in game editors. When did the switch occur?
Is the content for RPG-style games built the same way now?
I think that for the first 3D games (Descent, Doom etc.) some kind of in-house modeler was used? But now it is common to model stuff in Maya/Lightwave and import the models for use in game editors. When did the switch occur?
Is the content for RPG-style games built the same way now?