Joe DeFuria
Legend
So by my calculations, we'll see 3D Mark 2003 in just under 5 days...the morning of the 11th, sometime about 11:00 AM U.S. eastern time....
www.futuremark.com
www.futuremark.com
Well there could be a DX9 Gametest using FP(16?, 24?, 32?).demalion said:For a discussion to occur, there has to be some room for uncertainty...
I guess that means we'll see GF-FX in the stores in on Monday.
RussSchultz said:I guess that means we'll see GF-FX in the stores in on Monday.
Well there could be a DX9 Gametest using FP(16?, 24?, 32?).
I see those issues too and it will be interesting if we can get a definitive answer about NV30's FP capabilities and it's implementation of PS1.4.Joe DeFuria said:I'd assume there has to be a DX9 game test...what would be the point otherwise?................The other issue that might not be so obvious is the DX 8 test. We could have a repeat of 3DMark 2001 SE. Will the test be DX 8.0? DX 8.1? DX 8.1 with a DX 8.0 Fallback?
Joe DeFuria said:Is there some debit or weight to the scoring based on actual precision in the pipeline? In other words, would fp16 scores be weighted lower then fp24, which is weighted lower than fp32?
There is no discernable quality difference, because everything is going into an 8 bit per component framebuffer. Few graphics calculations really need 32 bit accuracy. I would have been happy to have just 16 bit, but some texture calculations have already been done in 24 bit, so it would have been sort of a step back in some cases. Going to full 32 bit will allow sharing the functional units between the vertex and pixel hardware in future generations, which will be a good thing.
I think that this would be a nightmare. And should we care if one card uses fp16 vs fp 24 or fp24 vs fp32 unless we could notice a difference between them ?
I see those issues too and it will be interesting if we can get a definitive answer about NV30's FP capabilities and it's implementation of PS1.4.
And should we care if one card uses fp16 vs fp 24 or fp24 vs fp32 unless we could notice a difference between them ?
Joe DeFuria said:I agree that trying to "weight" scores would be a nightmare. (And to date, 3D Mark has not weighted scores based on image quality.) On the other hand, if FP32 is no different than FP16.....then why does nVdia support FP32 in the first place?
Whats the point of having higher precision then ?? We've seen this arguement before with 16 bit and 32 bit, and there was a difference..
There should be a DX9 minimum for precision stated somewhere...and I thought 96 bit was it.
Bjorn said:I think that this would be a nightmare. And should we care if one card uses fp16 vs fp 24 or fp24 vs fp32 unless we could notice a difference between them ?
The CineFX architecture also allows for an alternative lower precision FP16 format, which allows for 16-bits per component, thus giving a lower overall overhead in performance. This lower precision 64-bit format is compliant with the minimum level of DirectX9 compatibility
Doomtrooper said:From B3D's Nv30 vs 9700 Comparison:
The CineFX architecture also allows for an alternative lower precision FP16 format, which allows for 16-bits per component, thus giving a lower overall overhead in performance. This lower precision 64-bit format is compliant with the minimum level of DirectX9 compatibility