3D Gaming*

This has been bugging me for a while now but years ago I remember reading/hearing/learning about 3D screens and how getting the frames per second up to around 300 FPS makes a moving image simulate 3D. The number 300 sticks out and I have no idea why my brain decided to remember this from probably 20 years ago.

Well son of a gun. I just ran across this video (thanks Boing Boing) that was recorded at 210 frames a second from a moving train. There's an eerie 3-D feel to it at certain points. Bumping it up to 300 frames a second might actually do it:

http://www.youtube.com/watch?v=m1xSa7gcYmU

I still have no recollection of where I originally read about it.
 
Looks pretty awesome, but not amazingly 3D. i wonder if seeing it played back at 300fps helps? Earlier on the parallax cues are very suggestive of depth, but they fizzle out. Also it only really works in movement. There was some BBC 3D years back that had specs that darkened the right eye to add stereoscopic latency, and then moving scenes really did look 3D, but it meant no stationary cameras!
 
Looks pretty awesome, but not amazingly 3D. i wonder if seeing it played back at 300fps helps? Earlier on the parallax cues are very suggestive of depth, but they fizzle out. Also it only really works in movement. There was some BBC 3D years back that had specs that darkened the right eye to add stereoscopic latency, and then moving scenes really did look 3D, but it meant no stationary cameras!

Not amazingly 3D, but I think it's on the path towards it. That was the point. 300 FPS would be almost 50% more frames per second than that video. If that's what's helping it look semi-3D then I can see how 300 (or some arbitrary number) would look good. Maybe not jaw dropping, but then again neither is real life!
 
Yeah, but...to render 300 FPS needs 5x the current performance of rendering 60 fps, 10x rendering 30 fps. Stereoscopic rendering is only 2x that. Likewise with movies, sterescopy is twice the storage requirements and bandwidth compared to current standards, 300 fps is several times more (though at least it'd solve judder in movies!). The cost of going this route is more expensive than stereoscopic 3D, so I don't see much future in it even if it does work!
 
Yeah, but...to render 300 FPS needs 5x the current performance of rendering 60 fps, 10x rendering 30 fps. Stereoscopic rendering is only 2x that. Likewise with movies, sterescopy is twice the storage requirements and bandwidth compared to current standards, 300 fps is several times more (though at least it'd solve judder in movies!). The cost of going this route is more expensive than stereoscopic 3D, so I don't see much future in it even if it does work!

At least I'm not crazy and my vague 20 year old memories of this effect are somewhat true!
 
Of course it doesn't work.You see "3d" because the best way to feel 3d is to scroll paralaxes in front of your eyes.
I don't see how 300 fps would help.Except for the smoothness of the perception helping depth cues at building the perspective.
 
Bigpoint To Release Games With 3D Graphics Support:
http://www.engagedigital.com/2010/12/10/bigpoint-to-release-games-with-3d-graphics-support/

Freemium online game publisher Bigpoint plans to launch support for stereoscopic 3D graphics in select titles. This includes the games Toon Racer and Ruined Online, both set to launch in Spring 2011 and both developedinternally at Bigpoint’s Hamburg and San Francisco studios. Players won’t need to download any additional software or plug-ins to take advantage of the 3D visuals, though they will need to own hardware like a 3D monitor, 3D graphics card, 3D LC shutter glasses.

...

Bigpoint’s games already reach over 150 million registered users in 25 different languages. Bigpoint is adding 3D to the games because CEO Heiko Hubertz believes that 3D is the future of the entertainment industry. Hubertz wants Bigpoint to anticipate the trend by making browser-based games that support 3D visuals available well before most gamers own 3D hardware.
 
720p vs 1080p

-found this cool little text, and a medical doctor friend said its spot on after a quick glance.
A: Based on the size and density of cones in the fovea centralis (the highest resolution area of the retina), the smallest resolvable detail humans with 20/20 vision can generally see under optimal conditions is contained within approximately 1 arc-minute of angle, or 1/60th of one degree. Any details smaller than that simply blend together. Think of it as biological anti-aliasing.

From this data, a little trigonometry provides us with a simple rule of thumb: The viewing distance at which those of us with 20/20 vision maximize natural blending without any perceived loss of resolution = Pixel Width / .0003. This equates to 1 meter of distance for every .3 millimeters of pixel offset (pitch); and this is true for any picture-element-based display (including printing). Beyond this distance we actually begin to throw away display resolution.

This is another reason why 1280x720 or even 800x600 can look better than we think it should. Namely, picture quality is not determined by resolution alone - for when viewed from the appropriate distance, no individual pixels will be perceived at all.

Of course, in practice human acuity varies widely from this theoretical high mark, especially in the darker environments in which we tend to watch projected images (acuity decreases as pupil diameter increases). Subsequently, at the other end of the spectrum we have observed that pixels begin to adequately blend approximately one screen width distant from the DepthQ® HDs3D-1 Projector.
http://www.depthq.com/faq.html
these DLP projectors have fillfactor over 92%, so, comparison with TV's might not be an apples to apples actually (55-65%?) .


What sony sez: http://www.joystiq.com/2010/07/16/sony-limiting-use-of-1080p-3d-in-ps3-games/
 
Last edited by a moderator:
3D Joint Venture of Sony, Discovery Communications and IMAX Continues Expansive Programming Rollout:
http://corporate.discovery.com/discovery-news/3d--sony-discovery-imax-joint-venture-programming/

The 3D joint venture of Sony Corporation, Discovery Communications and IMAX Corporation has added six new titles to its planned network programming slate, including original series and acquisitions, it was announced today by Tom Cosgrove, President and CEO of the joint venture.



Original Series

Bullproof

High Octane

Making the Brand


Exclusive U.S. Premieres

Ghost Lab (Discovery)

Open Season (Sony Pictures)

Space Station (IMAX)

[I left out descriptions of the shows ^_^]
 
Reuters: US Consumers Shrug Off 3D, Internet TVs
http://www.sonyinsider.com/2010/12/14/reuters-us-consumers-shrug-off-3d-internet-tvs/

REUTERS – Fancy new features like 3D screens and Internet connectivity have failed to inspire U.S. television shoppers, dashing a hoped-for recovery in the global consumer electronics industry. Manufacturers such as Sony, Samsung and Sharp are learning that features such as razor-thin LED TVs are just not enough for television sales to stage a comeback in the United States.

On Tuesday, Best Buy Chief Executive Brian Dunn told analysts that sales of 3D TVs had fallen behind industry expectations.

“There was confusion about 3D early (on),” Dunn said. “It was a little short on content.



For now, investors are demanding to know why retailers aggressively pushed a new generation of TVs after many consumers had just upgraded to their first flat-screen sets this year.

“People don’t understand the added benefit of 3D,” Ingarra said. “When you get into $2,000 TVs, you start thinking: ‘At what point do I really need this, and is it going to make my viewing experience that much better?’”

Consumers are also put off by the need to purchase expensive 3D glasses to go along with the new TVs, said NPD analyst Ross Rubin. The picture quality of some shows produced in 3D has also made some viewers queasy.

“If the 3D content hasn’t been produced well — if it has been aggressive on certain kinds of effects — that can result in discomfort for viewers,” Rubin said.

This holiday, consumers are more interested in buying TVs with bigger screens, rather than pricier ones with more features, Rubin said. Sales of TVs with Google TV software, which lets viewers surf the Web directly from TV sets, were also hurt as consumers realized they could find the same services, like movie service Netflix, elsewhere.

“People can also buy lower-priced alternatives to connected TVs, be it video game players, Blu-ray players or Apple TV.”
 
Aye, it's pretty much as I expected. Companies betting on 3D to boost their bottom line are going to be sorely disappointed.

Nintendo is the only 3D player that may actually have a chance to post a fair profit, IMO. And that purely due to the nature, cost, and convenience of the system they are using in the 3DS.

But despite that companies will continue to rack up losses related to 3D in hopes of achieving some sort of consumer breakthrough which isn't going to happen until there's a huge and significant breakthrough in the technology used to display 3D content.

Regards,
SB
 
But despite that companies will continue to rack up losses related to 3D in hopes of achieving some sort of consumer breakthrough which isn't going to happen until there's a huge and significant breakthrough in the technology used to display 3D content.

They don't have to lose money selling 3DTV. ^_^
As far as I know, 3DTVs are similar to high end HDTV. It means they can't command higher margin because consumers are buying lower end HDTVs.

GoogleTV doesn't do well too. That doesn't mean Internet + TV integration won't hit it big.

They can't charge high for these new TVs. The 3D content library will have to be built up [strike]slowly[/strike]quickly. They are independent of the 3D display tech anyway. The 3D glasses will have to be much cheaper and lighter. IMHO, GoogleTV needs to drop price, speed up performance by 2-3 times, and also gather more apps.

On a related note, if Sony GoogleTV doesn't fare well, may be… just may be, Kaz Hirai will be chosen as Howard Stringer's assistant next year ?
 
The fact that just about every 3d movie is part of some exclusive bundle certainly doesn't help either. How short sighted and greedy can you be?
 
I remember both Panasonic and Samsung have exclusive movie bundles. According to the original rumbling, Avatar 3D is supposed to launch next year (when user base is bigger to earn more $$$), but Panasonic brought them earlier for obvious reason. Sony 3DTV has 3D games to back them up.

I read somewhere that Plasma TVs have a good year so far.
 
DISH Network Introduces 3D Movies On Demand:
http://www.highdefdigest.com/news/s...H_Network_Introduces_3D_Movies_On_Demand/6017

The folks at DISH are stepping up the 3D content on their service by adding On Demand 3D movies. Say what you will about the quality of the titles, it's content in a market that's starved for it.

Among the movies launching this month are 'The Last Airbender' and 'A Christmas Carol.' You'll have to wait until next month to watch 'Saw: The Final Chapter' and ' Despicable Me.

As an added bonus, everyone that orders a 3D movie will be entered into a sweepstakes. The prizes include Fox Family prize packs, Sony Webbie HD cameras, and a 46 inch 3D TV.

3D content from DISH will run between $5.99 and $7.99 and will be delivered in up to 1080p resolution.

PR Newswire:
http://www.prnewswire.com/news-releases/dish-network-rolls-out-3d-movie-selections-111991729.html
 
How does heavily compressed streamed content look in 3D?

I would presume that any compression artifacts would be identical on both streams given their similarity. However if they aren't the same then it would look like Sonic the Hedgehogs rear end.
 
Back
Top