“We’re actively talking to developers and publishers, and we’re also offering training to them to help them get up to speed with 3D,” he said.
“3D isn’t just about adding depth to a picture – developers need to know how to get the very best out of the technology on PS3 and we’ll ensure that they do.”
Sony’s consultation with external and internal studios, said Hocking, goes beyond training on adding depth. He said there’s also scope to train developers on being playful with the tech.
“Not only make it technically correct,” he said, “but also to be more inventive with it, how to get the most creatively from it for their particular type of game.
“One great example is in Killzone 3, when you're playing in 3D, where the player has to plant an explosive charge on the wall.
“When they do, the charge comes out of the screen and looks like it’s in the room with you, and honestly it feels like an explosive charge has been placed on your TV. It’s
amazing!”
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